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Global 2D Animation Software Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 3/1/2023
  • NO OF PAGES
  • 280
  • CATEGORY
  • Information Technology
2D Animation Software market report presents a global overview of market shares, size, statistics, trends, demand, revenue and growth opportunities by key players, regions and countries. This report offers a complete market overview during the past, present, and the forecast period till 2032 which helps to identify future opportunities, risk factors, growing areas. Report also highlight on recent developments, technological innovations, market affecting factors, demographics analysis, demand and supply chain which gives brief strategy of market growth during the forecast period. It also gives in-depth insights on SWOT and PESTLE analysis based on industry segmentations and regional developments.

Market Overview:
The report provides a basic overview of the industry including definitions, classifications, and industry chain structure. The 2D Animation Software market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand, price, revenue and gross margins.

Report Scope:
The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the 2D Animation Software manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases. The report combines extensive quantitative analysis and exhaustive qualitative analysis, ranges from a macro overview of the total market size, industry chain, and market dynamics to micro details of segment by type, application and region and as a result provides a holistic view of as well as a deep insight into the 2D Animation Software market covering all its essential aspects.

Global 2D Animation Software Market: Segmentations


Global 2D Animation Software Market: By Types
Professional
Standard
Others

Global 2D Animation Software Market: By Applications
Animation Field
Media Field
Construction Field
Other Fields

Global 2D Animation Software Market: Major Players
Toon Boom Harmony
Reallusion CrazyTalk Animator
Stopmotion Studio
DigiCel FlipBook
Anime Studio Pro
CTP Pro
CelAction 2D
Adobe Animate CC
CACANi
Autodesk SketchBook
Plastic Animation Paper
Synfig
Hue Animation Studio
VideoScribe

Global 2D Animation Software Market: By Regions
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)


Key Benefits:
• The analysis provides an overview of the factors driving and limiting the growth of the market including trends, structure and others.
• Market estimation for type and geographic segments is derived from the current market scenario and expected market trends.
• Porter’s Five Force Model and SWOT analysis are used to study the global 2D Animation Software market and would help stakeholders make strategic decisions.
• The analysis assists in understanding the strategies adopted by the companies for the growth of this market.
• In-depth analysis of the types of 2D Animation Software would help in identifying future applications in this market.

Reasons to Purchase this Report:
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come
• 6-month post-sales analyst support

Objectives of the Study:
• To provide with an exhaustive analysis on the 2D Animation Software Market by Product, By Application, By End User and by Region.
• To cater comprehensive information on factors impacting market growth (drivers, restraints, opportunities, and industry-specific restraints)
• To evaluate and forecast micro-markets and the overall market
• To predict the market size, in key regions— North America, Europe, Asia Pacific, Latin America and Middle East and Africa.
• To record and evaluate competitive landscape mapping- product launches, technological advancements, mergers and expansions
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035
1 Market Overview
1.1 Product Overview and Scope of 2D Animation Software
1.2 Classification of 2D Animation Software by Type
1.2.1 Overview: Global 2D Animation Software Market Size by Type: 2017 Versus 2022 Versus 2032
1.2.2 Global 2D Animation Software Revenue Market Share by Type in 2022
1.2.3 Professional
1.2.4 Standard
1.2.5 Others
1.3 Global 2D Animation Software Market by Application
1.3.1 Overview: Global 2D Animation Software Market Size by Application: 2017 Versus 2022 Versus 2032
1.3.2 Animation Field
1.3.3 Media Field
1.3.4 Construction Field
1.3.5 Other Fields
1.4 Global 2D Animation Software Market Size & Forecast
1.5 Global 2D Animation Software Market Size and Forecast by Region
1.5.1 Global 2D Animation Software Market Size by Region: 2017 VS 2022 VS 2032
1.5.2 Global 2D Animation Software Market Size by Region, (2016-2021)
1.5.3 North America 2D Animation Software Market Size and Prospect (2017-2032)
1.5.4 Europe 2D Animation Software Market Size and Prospect (2017-2032)
1.5.5 Asia-Pacific 2D Animation Software Market Size and Prospect (2017-2032)
1.5.6 South America 2D Animation Software Market Size and Prospect (2017-2032)
1.5.7 Middle East and Africa 2D Animation Software Market Size and Prospect (2017-2032)
1.6 Market Drivers, Restraints and Trends
1.6.1 2D Animation Software Market Drivers
1.6.2 2D Animation Software Market Restraints
1.6.3 2D Animation Software Trends Analysis
2 Company Profiles
2.1 Toon Boom Harmony
2.1.1 Toon Boom Harmony Details
2.1.2 Toon Boom Harmony Major Business
2.1.3 Toon Boom Harmony 2D Animation Software Product and Solutions
2.1.4 Toon Boom Harmony 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.1.5 Toon Boom Harmony Recent Developments and Future Plans
2.2 Reallusion CrazyTalk Animator
2.2.1 Reallusion CrazyTalk Animator Details
2.2.2 Reallusion CrazyTalk Animator Major Business
2.2.3 Reallusion CrazyTalk Animator 2D Animation Software Product and Solutions
2.2.4 Reallusion CrazyTalk Animator 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.2.5 Reallusion CrazyTalk Animator Recent Developments and Future Plans
2.3 Stopmotion Studio
2.3.1 Stopmotion Studio Details
2.3.2 Stopmotion Studio Major Business
2.3.3 Stopmotion Studio 2D Animation Software Product and Solutions
2.3.4 Stopmotion Studio 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.3.5 Stopmotion Studio Recent Developments and Future Plans
2.4 DigiCel FlipBook
2.4.1 DigiCel FlipBook Details
2.4.2 DigiCel FlipBook Major Business
2.4.3 DigiCel FlipBook 2D Animation Software Product and Solutions
2.4.4 DigiCel FlipBook 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.4.5 DigiCel FlipBook Recent Developments and Future Plans
2.5 Anime Studio Pro
2.5.1 Anime Studio Pro Details
2.5.2 Anime Studio Pro Major Business
2.5.3 Anime Studio Pro 2D Animation Software Product and Solutions
2.5.4 Anime Studio Pro 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.5.5 Anime Studio Pro Recent Developments and Future Plans
2.6 CTP Pro
2.6.1 CTP Pro Details
2.6.2 CTP Pro Major Business
2.6.3 CTP Pro 2D Animation Software Product and Solutions
2.6.4 CTP Pro 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.6.5 CTP Pro Recent Developments and Future Plans
2.7 CelAction 2D
2.7.1 CelAction 2D Details
2.7.2 CelAction 2D Major Business
2.7.3 CelAction 2D 2D Animation Software Product and Solutions
2.7.4 CelAction 2D 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.7.5 CelAction 2D Recent Developments and Future Plans
2.8 Adobe Animate CC
2.8.1 Adobe Animate CC Details
2.8.2 Adobe Animate CC Major Business
2.8.3 Adobe Animate CC 2D Animation Software Product and Solutions
2.8.4 Adobe Animate CC 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.8.5 Adobe Animate CC Recent Developments and Future Plans
2.9 CACANi
2.9.1 CACANi Details
2.9.2 CACANi Major Business
2.9.3 CACANi 2D Animation Software Product and Solutions
2.9.4 CACANi 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.9.5 CACANi Recent Developments and Future Plans
2.10 Autodesk SketchBook
2.10.1 Autodesk SketchBook Details
2.10.2 Autodesk SketchBook Major Business
2.10.3 Autodesk SketchBook 2D Animation Software Product and Solutions
2.10.4 Autodesk SketchBook 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.10.5 Autodesk SketchBook Recent Developments and Future Plans
2.11 Plastic Animation Paper
2.11.1 Plastic Animation Paper Details
2.11.2 Plastic Animation Paper Major Business
2.11.3 Plastic Animation Paper 2D Animation Software Product and Solutions
2.11.4 Plastic Animation Paper 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.11.5 Plastic Animation Paper Recent Developments and Future Plans
2.12 Synfig
2.12.1 Synfig Details
2.12.2 Synfig Major Business
2.12.3 Synfig 2D Animation Software Product and Solutions
2.12.4 Synfig 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.12.5 Synfig Recent Developments and Future Plans
2.13 Hue Animation Studio
2.13.1 Hue Animation Studio Details
2.13.2 Hue Animation Studio Major Business
2.13.3 Hue Animation Studio 2D Animation Software Product and Solutions
2.13.4 Hue Animation Studio 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.13.5 Hue Animation Studio Recent Developments and Future Plans
2.14 VideoScribe
2.14.1 VideoScribe Details
2.14.2 VideoScribe Major Business
2.14.3 VideoScribe 2D Animation Software Product and Solutions
2.14.4 VideoScribe 2D Animation Software Revenue, Gross Margin and Market Share (2017-2022)
2.14.5 VideoScribe Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global 2D Animation Software Revenue and Share by Players (2017-2022)
3.2 Market Concentration Rate
3.2.1 Top 3 2D Animation Software Players Market Share
3.2.2 Top 10 2D Animation Software Players Market Share
3.2.3 Market Competition Trend
3.3 2D Animation Software Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global 2D Animation Software Revenue and Market Share by Type (2016-2021)
4.2 Global 2D Animation Software Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global 2D Animation Software Revenue Market Share by Application (2016-2021)
5.2 2D Animation Software Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America 2D Animation Software Revenue by Type (2017-2032)
6.2 North America 2D Animation Software Revenue by Application (2017-2032)
6.3 North America 2D Animation Software Market Size by Country
6.3.1 North America 2D Animation Software Revenue by Country (2017-2032)
6.3.2 United States 2D Animation Software Market Size and Forecast (2017-2032)
6.3.3 Canada 2D Animation Software Market Size and Forecast (2017-2032)
6.3.4 Mexico 2D Animation Software Market Size and Forecast (2017-2032)
7 Europe by Country, by Type, and by Application
7.1 Europe 2D Animation Software Revenue by Type (2017-2032)
7.2 Europe 2D Animation Software Revenue by Application (2017-2032)
7.3 Europe 2D Animation Software Market Size by Country
7.3.1 Europe 2D Animation Software Revenue by Country (2017-2032)
7.3.2 Germany 2D Animation Software Market Size and Forecast (2017-2032)
7.3.3 France 2D Animation Software Market Size and Forecast (2017-2032)
7.3.4 United Kingdom 2D Animation Software Market Size and Forecast (2017-2032)
7.3.5 Russia 2D Animation Software Market Size and Forecast (2017-2032)
7.3.6 Italy 2D Animation Software Market Size and Forecast (2017-2032)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific 2D Animation Software Revenue by Type (2017-2032)
8.2 Asia-Pacific 2D Animation Software Revenue by Application (2017-2032)
8.3 Asia-Pacific 2D Animation Software Market Size by Region
8.3.1 Asia-Pacific 2D Animation Software Revenue by Region (2017-2032)
8.3.2 China 2D Animation Software Market Size and Forecast (2017-2032)
8.3.3 Japan 2D Animation Software Market Size and Forecast (2017-2032)
8.3.4 South Korea 2D Animation Software Market Size and Forecast (2017-2032)
8.3.5 India 2D Animation Software Market Size and Forecast (2017-2032)
8.3.6 Southeast Asia 2D Animation Software Market Size and Forecast (2017-2032)
8.3.7 Australia 2D Animation Software Market Size and Forecast (2017-2032)
9 South America by Country, by Type, and by Application
9.1 South America 2D Animation Software Revenue by Type (2017-2032)
9.2 South America 2D Animation Software Revenue by Application (2017-2032)
9.3 South America 2D Animation Software Market Size by Country
9.3.1 South America 2D Animation Software Revenue by Country (2017-2032)
9.3.2 Brazil 2D Animation Software Market Size and Forecast (2017-2032)
9.3.3 Argentina 2D Animation Software Market Size and Forecast (2017-2032)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa 2D Animation Software Revenue by Type (2017-2032)
10.2 Middle East & Africa 2D Animation Software Revenue by Application (2017-2032)
10.3 Middle East & Africa 2D Animation Software Market Size by Country
10.3.1 Middle East & Africa 2D Animation Software Revenue by Country (2017-2032)
10.3.2 Turkey 2D Animation Software Market Size and Forecast (2017-2032)
10.3.3 Saudi Arabia 2D Animation Software Market Size and Forecast (2017-2032)
10.3.4 UAE 2D Animation Software Market Size and Forecast (2017-2032)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer

Quality Assurance Process

  1. We Market Research’s Quality Assurance program strives to deliver superior value to our clients.

We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




We Market Research monitors 3 important attributes during the QA process- Cost, Schedule & Quality. We believe them as a critical benchmark in achieving a project’s success.

To mitigate risks that can impact project success, we deploy the follow project delivery best practices:
  • Project kickoff meeting with client
  • Conduct frequent client communications
  • Form project steering committee
  • Assign a senior SR executive as QA Executive
  • Conduct internal editorial & quality reviews of project deliverables
  • Certify project staff in SR methodologies & standards
  • Monitor client satisfaction
  • Monitor realized value post-project

Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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