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Global Game Engines Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 9/1/2022
  • NO OF PAGES
  • 249
  • CATEGORY
  • Information Technology
The Game Engines market report is a perfect foundation for people looking out for a comprehensive study and analysis of the Game Engines market. On the basis of historic growth analysis and current scenario of Game Engines market place, the report intends to offer actionable insights on global market growth projections. Authenticated data presented in report is based on findings of extensive primary and secondary research. Insights drawn from data serve as excellent tools that facilitate deeper understanding of multiple aspects of global Game Engines market. This further helps user with their developmental strategy.

This report examines all the key factors influencing growth of global Game Engines market, including demand-supply scenario, pricing structure, profit margins, production and value chain analysis. Regional assessment of global Game Engines market unlocks a plethora of untapped opportunities in regional and domestic market places. Detailed company profiling enables users to evaluate company shares analysis, emerging product lines, scope of NPD in new markets, pricing strategies, innovation possibilities and much more.

Global Game Engines Market: Major Players
Scirra
Garage Games
Corona Labs
Chukong Tech
Amazon
Valve Corporation
Leadwerks Software
Silicon Studio Corp
The OGRE Team
Godot Engine
Marmalade Tech
Sony
Epic Games
The Game Creators
Crytek
Mario Zechner
Unity Technologies
Idea Fabrik
YoYo Games
GameSalad

Global Game Engines Market: Types
3D Game Engines
2.5D Game Engines
2D Game Engine

Global Game Engines Market: Applications
PC Games
Mobile Games
TV Games
Other Games

Global Game Engines Market: Regional Analysis
All the regional segmentation has been studied based on recent and future trends, and the market is forecasted throughout the prediction period. The countries covered in the regional analysis of the Global Game Engines market report are U.S., Canada, and Mexico in North America, Germany, France, U.K., Russia, Italy, Spain, Turkey, Netherlands, Switzerland, Belgium, and Rest of Europe in Europe, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, China, Japan, India, South Korea, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), and Argentina, Brazil, and Rest of South America as part of South America.


Key Points:
Define, describe and forecast Game Engines product market by type, application, end user and region.
Provide enterprise external environment analysis and PEST analysis.
Provide strategies for company to deal with the impact of COVID-19.
Provide market dynamic analysis, including market driving factors, market development constraints.
Provide market entry strategy analysis for new players or players who are ready to enter the market, including market segment definition, client analysis, distribution model, product messaging and positioning, and price strategy analysis.
Keep up with international market trends and provide analysis of the impact of the COVID-19 epidemic on major regions of the world.
Analyze the market opportunities of stakeholders and provide market leaders with details of the competitive landscape.

Years considered for this report:
Historical Years: 2016-2021
Base Year: 2021
Estimated Year: 2022
Forecast Period: 2022-2030
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035


1 Game Engines Market Definition and Overview
1.1 Objectives of the Study
1.2 Overview of Game Engines
1.3 Game Engines Market Scope and Market Size Estimation
1.4 Market Segmentation
1.4.1 Types of Game Engines
1.4.2 Applications of Game Engines
1.5 Market Exchange Rate

2 Research Method and Logic
2.1 Methodology
2.2 Research Data Source

3 Market Competition Analysis
3.1 Scirra Market Performance Analysis
3.1.1 Scirra Basic Information
3.1.2 Product and Service Analysis
3.1.3 Strategies for Company to Deal with the Impact of COVID-19
3.1.4 Scirra Sales, Value, Price, Gross Margin 2016-2021
3.2 Garage Games Market Performance Analysis
3.2.1 Garage Games Basic Information
3.2.2 Product and Service Analysis
3.2.3 Strategies for Company to Deal with the Impact of COVID-19
3.2.4 Garage Games Sales, Value, Price, Gross Margin 2016-2021
3.3 Corona Labs Market Performance Analysis
3.3.1 Corona Labs Basic Information
3.3.2 Product and Service Analysis
3.3.3 Strategies for Company to Deal with the Impact of COVID-19
3.3.4 Corona Labs Sales, Value, Price, Gross Margin 2016-2021
3.4 Chukong Tech Market Performance Analysis
3.4.1 Chukong Tech Basic Information
3.4.2 Product and Service Analysis
3.4.3 Strategies for Company to Deal with the Impact of COVID-19
3.4.4 Chukong Tech Sales, Value, Price, Gross Margin 2016-2021
3.5 Amazon Market Performance Analysis
3.5.1 Amazon Basic Information
3.5.2 Product and Service Analysis
3.5.3 Strategies for Company to Deal with the Impact of COVID-19
3.5.4 Amazon Sales, Value, Price, Gross Margin 2016-2021
3.6 Valve Corporation Market Performance Analysis
3.6.1 Valve Corporation Basic Information
3.6.2 Product and Service Analysis
3.6.3 Strategies for Company to Deal with the Impact of COVID-19
3.6.4 Valve Corporation Sales, Value, Price, Gross Margin 2016-2021
3.7 Leadwerks Software Market Performance Analysis
3.7.1 Leadwerks Software Basic Information
3.7.2 Product and Service Analysis
3.7.3 Strategies for Company to Deal with the Impact of COVID-19
3.7.4 Leadwerks Software Sales, Value, Price, Gross Margin 2016-2021
3.8 Silicon Studio Corp Market Performance Analysis
3.8.1 Silicon Studio Corp Basic Information
3.8.2 Product and Service Analysis
3.8.3 Strategies for Company to Deal with the Impact of COVID-19
3.8.4 Silicon Studio Corp Sales, Value, Price, Gross Margin 2016-2021
3.9 The OGRE Team Market Performance Analysis
3.9.1 The OGRE Team Basic Information
3.9.2 Product and Service Analysis
3.9.3 Strategies for Company to Deal with the Impact of COVID-19
3.9.4 The OGRE Team Sales, Value, Price, Gross Margin 2016-2021
3.10 Godot Engine Market Performance Analysis
3.10.1 Godot Engine Basic Information
3.10.2 Product and Service Analysis
3.10.3 Strategies for Company to Deal with the Impact of COVID-19
3.10.4 Godot Engine Sales, Value, Price, Gross Margin 2016-2021
3.11 Marmalade Tech Market Performance Analysis
3.11.1 Marmalade Tech Basic Information
3.11.2 Product and Service Analysis
3.11.3 Strategies for Company to Deal with the Impact of COVID-19
3.11.4 Marmalade Tech Sales, Value, Price, Gross Margin 2016-2021
3.12 Sony Market Performance Analysis
3.12.1 Sony Basic Information
3.12.2 Product and Service Analysis
3.12.3 Strategies for Company to Deal with the Impact of COVID-19
3.12.4 Sony Sales, Value, Price, Gross Margin 2016-2021
3.13 Epic Games Market Performance Analysis
3.13.1 Epic Games Basic Information
3.13.2 Product and Service Analysis
3.13.3 Strategies for Company to Deal with the Impact of COVID-19
3.13.4 Epic Games Sales, Value, Price, Gross Margin 2016-2021
3.14 The Game Creators Market Performance Analysis
3.14.1 The Game Creators Basic Information
3.14.2 Product and Service Analysis
3.14.3 Strategies for Company to Deal with the Impact of COVID-19
3.14.4 The Game Creators Sales, Value, Price, Gross Margin 2016-2021
3.15 Crytek Market Performance Analysis
3.15.1 Crytek Basic Information
3.15.2 Product and Service Analysis
3.15.3 Strategies for Company to Deal with the Impact of COVID-19
3.15.4 Crytek Sales, Value, Price, Gross Margin 2016-2021
3.16 Mario Zechner Market Performance Analysis
3.16.1 Mario Zechner Basic Information
3.16.2 Product and Service Analysis
3.16.3 Strategies for Company to Deal with the Impact of COVID-19
3.16.4 Mario Zechner Sales, Value, Price, Gross Margin 2016-2021
3.17 Unity Technologies Market Performance Analysis
3.17.1 Unity Technologies Basic Information
3.17.2 Product and Service Analysis
3.17.3 Strategies for Company to Deal with the Impact of COVID-19
3.17.4 Unity Technologies Sales, Value, Price, Gross Margin 2016-2021
3.18 Idea Fabrik Market Performance Analysis
3.18.1 Idea Fabrik Basic Information
3.18.2 Product and Service Analysis
3.18.3 Strategies for Company to Deal with the Impact of COVID-19
3.18.4 Idea Fabrik Sales, Value, Price, Gross Margin 2016-2021
3.19 YoYo Games Market Performance Analysis
3.19.1 YoYo Games Basic Information
3.19.2 Product and Service Analysis
3.19.3 Strategies for Company to Deal with the Impact of COVID-19
3.19.4 YoYo Games Sales, Value, Price, Gross Margin 2016-2021
3.20 GameSalad Market Performance Analysis
3.20.1 GameSalad Basic Information
3.20.2 Product and Service Analysis
3.20.3 Strategies for Company to Deal with the Impact of COVID-19
3.20.4 GameSalad Sales, Value, Price, Gross Margin 2016-2021

4 Market Segment by Type, Historical Data and Market Forecasts
4.1 Global Game Engines Production and Value by Type
4.1.1 Global Game Engines Production by Type 2016-2021
4.1.2 Global Game Engines Market Value by Type 2016-2021
4.2 Global Game Engines Market Production, Value and Growth Rate by Type 2016-2021
4.2.1 3D Game Engines Market Production, Value and Growth Rate
4.2.2 2.5D Game Engines Market Production, Value and Growth Rate
4.2.3 2D Game Engine Market Production, Value and Growth Rate
4.3 Global Game Engines Production and Value Forecast by Type
4.3.1 Global Game Engines Production Forecast by Type 2021-2026
4.3.2 Global Game Engines Market Value Forecast by Type 2021-2026
4.4 Global Game Engines Market Production, Value and Growth Rate by Type Forecast 2021-2026
4.4.1 3D Game Engines Market Production, Value and Growth Rate Forecast
4.4.2 2.5D Game Engines Market Production, Value and Growth Rate Forecast
4.4.3 2D Game Engine Market Production, Value and Growth Rate Forecast

5 Market Segment by Application, Historical Data and Market Forecasts
5.1 Global Game Engines Consumption and Value by Application
5.1.1 Global Game Engines Consumption by Application 2016-2021
5.1.2 Global Game Engines Market Value by Application 2016-2021
5.2 Global Game Engines Market Consumption, Value and Growth Rate by Application 2016-2021
5.2.1 PC Games Market Consumption, Value and Growth Rate
5.2.2 Mobile Games Market Consumption, Value and Growth Rate
5.2.3 TV Games Market Consumption, Value and Growth Rate
5.2.4 Other Games Market Consumption, Value and Growth Rate
5.3 Global Game Engines Consumption and Value Forecast by Application
5.3.1 Global Game Engines Consumption Forecast by Application 2021-2026
5.3.2 Global Game Engines Market Value Forecast by Application 2021-2026
5.4 Global Game Engines Market Consumption, Value and Growth Rate by Application Forecast 2021-2026
5.4.1 PC Games Market Consumption, Value and Growth Rate Forecast
5.4.2 Mobile Games Market Consumption, Value and Growth Rate Forecast
5.4.3 TV Games Market Consumption, Value and Growth Rate Forecast
5.4.4 Other Games Market Consumption, Value and Growth Rate Forecast

6 Global Game Engines by Region, Historical Data and Market Forecasts
6.1 Global Game Engines Sales by Region 2016-2021
6.2 Global Game Engines Market Value by Region 2016-2021
6.3 Global Game Engines Market Sales, Value and Growth Rate by Region 2016-2021
6.3.1 North America
6.3.2 Europe
6.3.3 Asia Pacific
6.3.4 South America
6.3.5 Middle East and Africa
6.4 Global Game Engines Sales Forecast by Region 2021-2026
6.5 Global Game Engines Market Value Forecast by Region 2021-2026
6.6 Global Game Engines Market Sales, Value and Growth Rate Forecast by Region 2021-2026
6.6.1 North America
6.6.2 Europe
6.6.3 Asia Pacific
6.6.4 South America
6.6.5 Middle East and Africa

7 United State Market Size Analysis 2016-2026
7.1 United State Game Engines Value and Market Growth 2016-2021
7.2 United State Game Engines Sales and Market Growth 2016-2021
7.3 United State Game Engines Market Value Forecast 2021-2026

8 Canada Market Size Analysis 2016-2026
8.1 Canada Game Engines Value and Market Growth 2016-2021
8.2 Canada Game Engines Sales and Market Growth 2016-2021
8.3 Canada Game Engines Market Value Forecast 2021-2026

9 Germany Market Size Analysis 2016-2026
9.1 Germany Game Engines Value and Market Growth 2016-2021
9.2 Germany Game Engines Sales and Market Growth 2016-2021
9.3 Germany Game Engines Market Value Forecast 2021-2026

10 UK Market Size Analysis 2016-2026
10.1 UK Game Engines Value and Market Growth 2016-2021
10.2 UK Game Engines Sales and Market Growth 2016-2021
10.3 UK Game Engines Market Value Forecast 2021-2026

11 France Market Size Analysis 2016-2026
11.1 France Game Engines Value and Market Growth 2016-2021
11.2 France Game Engines Sales and Market Growth 2016-2021
11.3 France Game Engines Market Value Forecast 2021-2026

12 Italy Market Size Analysis 2016-2026
12.1 Italy Game Engines Value and Market Growth 2016-2021
12.2 Italy Game Engines Sales and Market Growth 2016-2021
12.3 Italy Game Engines Market Value Forecast 2021-2026

13 Spain Market Size Analysis 2016-2026
13.1 Spain Game Engines Value and Market Growth 2016-2021
13.2 Spain Game Engines Sales and Market Growth 2016-2021
13.3 Spain Game Engines Market Value Forecast 2021-2026

14 Russia Market Size Analysis 2016-2026
14.1 Russia Game Engines Value and Market Growth 2016-2021
14.2 Russia Game Engines Sales and Market Growth 2016-2021
14.3 Russia Game Engines Market Value Forecast 2021-2026

15 China Market Size Analysis 2016-2026
15.1 China Game Engines Value and Market Growth 2016-2021
15.2 China Game Engines Sales and Market Growth 2016-2021
15.3 China Game Engines Market Value Forecast 2021-2026

16 Japan Market Size Analysis 2016-2026
16.1 Japan Game Engines Value and Market Growth 2016-2021
16.2 Japan Game Engines Sales and Market Growth 2016-2021
16.3 Japan Game Engines Market Value Forecast 2021-2026

17 South Korea Market Size Analysis 2016-2026
17.1 South Korea Game Engines Value and Market Growth 2016-2021
17.2 South Korea Game Engines Sales and Market Growth 2016-2021
17.3 South Korea Game Engines Market Value Forecast 2021-2026

18 Australia Market Size Analysis 2016-2026
18.1 Australia Game Engines Value and Market Growth 2016-2021
18.2 Australia Game Engines Sales and Market Growth 2016-2021
18.3 Australia Game Engines Market Value Forecast 2021-2026

19 Thailand Market Size Analysis 2016-2026
19.1 Thailand Game Engines Value and Market Growth 2016-2021
19.2 Thailand Game Engines Sales and Market Growth 2016-2021
19.3 Thailand Game Engines Market Value Forecast 2021-2026

20 Brazil Market Size Analysis 2016-2026
20.1 Brazil Game Engines Value and Market Growth 2016-2021
20.2 Brazil Game Engines Sales and Market Growth 2016-2021
20.3 Brazil Game Engines Market Value Forecast 2021-2026

21 Argentina Market Size Analysis 2016-2026
21.1 Argentina Game Engines Value and Market Growth 2016-2021
21.2 Argentina Game Engines Sales and Market Growth 2016-2021
21.3 Argentina Game Engines Market Value Forecast 2021-2026

22 Chile Market Size Analysis 2016-2026
22.1 Chile Game Engines Value and Market Growth 2016-2021
22.2 Chile Game Engines Sales and Market Growth 2016-2021
22.3 Chile Game Engines Market Value Forecast 2021-2026

23 South Africa Market Size Analysis 2016-2026
23.1 South Africa Game Engines Value and Market Growth 2016-2021
23.2 South Africa Game Engines Sales and Market Growth 2016-2021
23.3 South Africa Game Engines Market Value Forecast 2021-2026

24 Egypt Market Size Analysis 2016-2026
24.1 Egypt Game Engines Value and Market Growth 2016-2021
24.2 Egypt Game Engines Sales and Market Growth 2016-2021
24.3 Egypt Game Engines Market Value Forecast 2021-2026

25 UAE Market Size Analysis 2016-2026
25.1 UAE Game Engines Value and Market Growth 2016-2021
25.2 UAE Game Engines Sales and Market Growth 2016-2021
25.3 UAE Game Engines Market Value Forecast 2021-2026

26 Saudi Arabia Market Size Analysis 2016-2026
26.1 Saudi Arabia Game Engines Value and Market Growth 2016-2021
26.2 Saudi Arabia Game Engines Sales and Market Growth 2016-2021
26.3 Saudi Arabia Game Engines Market Value Forecast 2021-2026

27 Market Dynamic Analysis and Development Suggestions
27.1 Market Drivers
27.2 Market Development Constraints
27.3 PEST Analysis
27.3.1 Political Factors
27.3.2 Economic Factors
27.3.3 Social Factors
27.3.4 Technological Factors
27.4 Industry Trends Under COVID-19
27.4.1 Risk Assessment on COVID-19
27.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
27.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
27.5 Market Entry Strategy Analysis
27.5.1 Market Definition
27.5.2 Client
27.5.3 Distribution Model
27.5.4 Product Messaging and Positioning
27.5.5 Price
27.6 Advice on Entering the Market

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We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




We Market Research monitors 3 important attributes during the QA process- Cost, Schedule & Quality. We believe them as a critical benchmark in achieving a project’s success.

To mitigate risks that can impact project success, we deploy the follow project delivery best practices:
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  • Assign a senior SR executive as QA Executive
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Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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