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Global Special Effects Services Market Size By Segmentations, Top Key Players, Trend, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 11/23/2022
  • NO OF PAGES
  • 211
  • CATEGORY
  • Information Technology
The competitive landscape analysis of Special Effects Services Market uncovers detailed company profiles, revenue shares, portfolio innovations, regional product footprint, key developmental strategies, pricing structure, target markets, and near-term plans of market leaders. This entire section helps readers gain an essence of what is driving competition and what would help them stand out to win new target markets.

Market estimates and forecast are backed by an extensive primary research, further complemented by on-point secondary research of Special Effects Services Market. The research analysts have invested significant time and effort in gathering critical industry information from KIPs such as OEMs, top suppliers and distributors, and government bodies.

Market Segmentations:
Global Special Effects Services Market: Top Key Players
Industrial Light and Magic
Rodeo Fx
Legend 3D
Framestore
The Mill
Cinesite
Moving Picture Company (MPC)
Weta Digital
Deluxe Entertainment
DNEG
Pinewood Studios
Sony Pictures Imageworks
Legendary
Digital Domain
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions Pvt
Epic Games (UNREAL)
Method Studios
BUF
Scanline vfx
Artem
XFFX
Danish Special Effects Service
Bloodhound FX
TNG Visual Effects
Phantom Dynamics
Special Effects Services Breakdown Data by Type
Special Shooting
Special Make-up
Special Lighting
Sound Effects
Special Props
Stunt Action
VFX
Others
VFX types occupy the largest market share segmentation reached 61%
Special Effects Services Breakdown Data by Application
Television
Film
Video Game
Others
Film is the most used area, accounting for 50% of all applications, and Television is the fastest growing area


Global Special Effects Services Market: Market Size Estimation
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of various marketspaces. The key players in the markets are identified through secondary research, and their market contributions in different applications across regions and globally were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analysed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Analytics Market Research added before being presented in this report.

Reasons to Purchase Special Effects Services Market Report
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come

Frequently Asked Questions
• What is the market size and growth projections?
• What is the market size and growth projection for each of the market segments and sub-segments across Countries & Regions?
• What are the top performing segments, and countries / regions of each of the markets?
• What is the market size and growth rate across key countries / regions?
• How big is the global & regional market in terms of revenue and volume?
• How far market will grow in forecast period in terms of revenue and volume?
• What factors will influence demand and supply trends across each markets during the forecast period?
• What are the technology trends shaping various markets?
• Which country / region has more opportunities?
• What is the COVID-19 impact on the market and how long will it take to recover?
• Who are the key competitors of market Players?
• What are the market share (%) of Key Players?
• What are the Merger & Acquisition, New Product Launch, Recent Development within each of the Markets?
• What are PEST analysis, Ecosystem Analysis, Porter's Five Forecast Analysis, Ansoff Matrix, and SWOT Analysis among other analyses for diverse markets?
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Special Effects Services Revenue
1.4 Market Analysis by Type
1.4.1 Global Special Effects Services Market Size Growth Rate by Type: 2022 VS 2030
1.4.2 Special Shooting
1.4.3 Special Make-up
1.4.4 Special Lighting
1.4.5 Sound Effects
1.4.6 Special Props
1.4.7 Stunt Action
1.4.8 VFX
1.4.9 Others
1.5 Market by Application
1.5.1 Global Special Effects Services Market Share by Application: 2022 VS 2030
1.5.2 Television
1.5.3 Film
1.5.4 Video Game
1.5.5 Others
1.6 Coronavirus Disease 2019 (Covid-19): Special Effects Services Industry Impact
1.6.1 How the Covid-19 is Affecting the Special Effects Services Industry
1.6.1.1 Special Effects Services Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Special Effects Services Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Special Effects Services Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 Global Growth Trends by Regions
2.1 Special Effects Services Market Perspective (2016-2030)
2.2 Special Effects Services Growth Trends by Regions
2.2.1 Special Effects Services Market Size by Regions: 2016 VS 2022 VS 2030
2.2.2 Special Effects Services Historic Market Share by Regions (2016-2021)
2.2.3 Special Effects Services Forecasted Market Size by Regions (2022-2030)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Special Effects Services Market Growth Strategy
2.3.6 Primary Interviews with Key Special Effects Services Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Special Effects Services Players by Market Size
3.1.1 Global Top Special Effects Services Players by Revenue (2016-2021)
3.1.2 Global Special Effects Services Revenue Market Share by Players (2016-2021)
3.1.3 Global Special Effects Services Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Special Effects Services Market Concentration Ratio
3.2.1 Global Special Effects Services Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Special Effects Services Revenue in 2021
3.3 Special Effects Services Key Players Head office and Area Served
3.4 Key Players Special Effects Services Product Solution and Service
3.5 Date of Enter into Special Effects Services Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2016-2030)
4.1 Global Special Effects Services Historic Market Size by Type (2016-2021)
4.2 Global Special Effects Services Forecasted Market Size by Type (2022-2030)

5 Special Effects Services Breakdown Data by Application (2016-2030)
5.1 Global Special Effects Services Market Size by Application (2016-2021)
5.2 Global Special Effects Services Forecasted Market Size by Application (2022-2030)

6 North America
6.1 North America Special Effects Services Market Size (2016-2021)
6.2 Special Effects Services Key Players in North America (2016-2021)
6.3 North America Special Effects Services Market Size by Type (2016-2021)
6.4 North America Special Effects Services Market Size by Application (2016-2021)

7 Europe
7.1 Europe Special Effects Services Market Size (2016-2021)
7.2 Special Effects Services Key Players in Europe (2016-2021)
7.3 Europe Special Effects Services Market Size by Type (2016-2021)
7.4 Europe Special Effects Services Market Size by Application (2016-2021)

8 China
8.1 China Special Effects Services Market Size (2016-2021)
8.2 Special Effects Services Key Players in China (2016-2021)
8.3 China Special Effects Services Market Size by Type (2016-2021)
8.4 China Special Effects Services Market Size by Application (2016-2021)

9 Japan
9.1 Japan Special Effects Services Market Size (2016-2021)
9.2 Special Effects Services Key Players in Japan (2016-2021)
9.3 Japan Special Effects Services Market Size by Type (2016-2021)
9.4 Japan Special Effects Services Market Size by Application (2016-2021)

10 Southeast Asia
10.1 Southeast Asia Special Effects Services Market Size (2016-2021)
10.2 Special Effects Services Key Players in Southeast Asia (2016-2021)
10.3 Southeast Asia Special Effects Services Market Size by Type (2016-2021)
10.4 Southeast Asia Special Effects Services Market Size by Application (2016-2021)

11 India
11.1 India Special Effects Services Market Size (2016-2021)
11.2 Special Effects Services Key Players in India (2016-2021)
11.3 India Special Effects Services Market Size by Type (2016-2021)
11.4 India Special Effects Services Market Size by Application (2016-2021)

12 Central & South America
12.1 Central & South America Special Effects Services Market Size (2016-2021)
12.2 Special Effects Services Key Players in Central & South America (2016-2021)
12.3 Central & South America Special Effects Services Market Size by Type (2016-2021)
12.4 Central & South America Special Effects Services Market Size by Application (2016-2021)

13 Key Players Profiles
13.1 Industrial Light and Magic
13.1.1 Industrial Light and Magic Company Details
13.1.2 Industrial Light and Magic Business Overview and Its Total Revenue
13.1.3 Industrial Light and Magic Special Effects Services Introduction
13.1.4 Industrial Light and Magic Revenue in Special Effects Services Business (2016-2021)
13.1.5 Industrial Light and Magic Recent Development
13.2 Rodeo Fx
13.2.1 Rodeo Fx Company Details
13.2.2 Rodeo Fx Business Overview and Its Total Revenue
13.2.3 Rodeo Fx Special Effects Services Introduction
13.2.4 Rodeo Fx Revenue in Special Effects Services Business (2016-2021)
13.2.5 Rodeo Fx Recent Development
13.3 Legend 3D
13.3.1 Legend 3D Company Details
13.3.2 Legend 3D Business Overview and Its Total Revenue
13.3.3 Legend 3D Special Effects Services Introduction
13.3.4 Legend 3D Revenue in Special Effects Services Business (2016-2021)
13.3.5 Legend 3D Recent Development
13.4 Framestore
13.4.1 Framestore Company Details
13.4.2 Framestore Business Overview and Its Total Revenue
13.4.3 Framestore Special Effects Services Introduction
13.4.4 Framestore Revenue in Special Effects Services Business (2016-2021)
13.4.5 Framestore Recent Development
13.5 The Mill
13.5.1 The Mill Company Details
13.5.2 The Mill Business Overview and Its Total Revenue
13.5.3 The Mill Special Effects Services Introduction
13.5.4 The Mill Revenue in Special Effects Services Business (2016-2021)
13.5.5 The Mill Recent Development
13.6 Cinesite
13.6.1 Cinesite Company Details
13.6.2 Cinesite Business Overview and Its Total Revenue
13.6.3 Cinesite Special Effects Services Introduction
13.6.4 Cinesite Revenue in Special Effects Services Business (2016-2021)
13.6.5 Cinesite Recent Development
13.7 Moving Picture Company (MPC)
13.7.1 Moving Picture Company (MPC) Company Details
13.7.2 Moving Picture Company (MPC) Business Overview and Its Total Revenue
13.7.3 Moving Picture Company (MPC) Special Effects Services Introduction
13.7.4 Moving Picture Company (MPC) Revenue in Special Effects Services Business (2016-2021)
13.7.5 Moving Picture Company (MPC) Recent Development
13.8 Weta Digital
13.8.1 Weta Digital Company Details
13.8.2 Weta Digital Business Overview and Its Total Revenue
13.8.3 Weta Digital Special Effects Services Introduction
13.8.4 Weta Digital Revenue in Special Effects Services Business (2016-2021)
13.8.5 Weta Digital Recent Development
13.9 Deluxe Entertainment
13.9.1 Deluxe Entertainment Company Details
13.9.2 Deluxe Entertainment Business Overview and Its Total Revenue
13.9.3 Deluxe Entertainment Special Effects Services Introduction
13.9.4 Deluxe Entertainment Revenue in Special Effects Services Business (2016-2021)
13.9.5 Deluxe Entertainment Recent Development
13.10 DNEG
13.10.1 DNEG Company Details
13.10.2 DNEG Business Overview and Its Total Revenue
13.10.3 DNEG Special Effects Services Introduction
13.10.4 DNEG Revenue in Special Effects Services Business (2016-2021)
13.10.5 DNEG Recent Development
13.11 Pinewood Studios
10.11.1 Pinewood Studios Company Details
10.11.2 Pinewood Studios Business Overview and Its Total Revenue
10.11.3 Pinewood Studios Special Effects Services Introduction
10.11.4 Pinewood Studios Revenue in Special Effects Services Business (2016-2021)
10.11.5 Pinewood Studios Recent Development
13.12 Sony Pictures Imageworks
10.12.1 Sony Pictures Imageworks Company Details
10.12.2 Sony Pictures Imageworks Business Overview and Its Total Revenue
10.12.3 Sony Pictures Imageworks Special Effects Services Introduction
10.12.4 Sony Pictures Imageworks Revenue in Special Effects Services Business (2016-2021)
10.12.5 Sony Pictures Imageworks Recent Development
13.13 Legendary
10.13.1 Legendary Company Details
10.13.2 Legendary Business Overview and Its Total Revenue
10.13.3 Legendary Special Effects Services Introduction
10.13.4 Legendary Revenue in Special Effects Services Business (2016-2021)
10.13.5 Legendary Recent Development
13.14 Digital Domain
10.14.1 Digital Domain Company Details
10.14.2 Digital Domain Business Overview and Its Total Revenue
10.14.3 Digital Domain Special Effects Services Introduction
10.14.4 Digital Domain Revenue in Special Effects Services Business (2016-2021)
10.14.5 Digital Domain Recent Development
13.15 Animal Logic
10.15.1 Animal Logic Company Details
10.15.2 Animal Logic Business Overview and Its Total Revenue
10.15.3 Animal Logic Special Effects Services Introduction
10.15.4 Animal Logic Revenue in Special Effects Services Business (2016-2021)
10.15.5 Animal Logic Recent Development
13.16 Pixomondo
10.16.1 Pixomondo Company Details
10.16.2 Pixomondo Business Overview and Its Total Revenue
10.16.3 Pixomondo Special Effects Services Introduction
10.16.4 Pixomondo Revenue in Special Effects Services Business (2016-2021)
10.16.5 Pixomondo Recent Development
13.17 Digital Idea
10.17.1 Digital Idea Company Details
10.17.2 Digital Idea Business Overview and Its Total Revenue
10.17.3 Digital Idea Special Effects Services Introduction
10.17.4 Digital Idea Revenue in Special Effects Services Business (2016-2021)
10.17.5 Digital Idea Recent Development
13.18 Tippett Studio
10.18.1 Tippett Studio Company Details
10.18.2 Tippett Studio Business Overview and Its Total Revenue
10.18.3 Tippett Studio Special Effects Services Introduction
10.18.4 Tippett Studio Revenue in Special Effects Services Business (2016-2021)
10.18.5 Tippett Studio Recent Development
13.19 Flatworld Solutions Pvt
10.19.1 Flatworld Solutions Pvt Company Details
10.19.2 Flatworld Solutions Pvt Business Overview and Its Total Revenue
10.19.3 Flatworld Solutions Pvt Special Effects Services Introduction
10.19.4 Flatworld Solutions Pvt Revenue in Special Effects Services Business (2016-2021)
10.19.5 Flatworld Solutions Pvt Recent Development
13.20 Epic Games (UNREAL)
10.20.1 Epic Games (UNREAL) Company Details
10.20.2 Epic Games (UNREAL) Business Overview and Its Total Revenue
10.20.3 Epic Games (UNREAL) Special Effects Services Introduction
10.20.4 Epic Games (UNREAL) Revenue in Special Effects Services Business (2016-2021)
10.20.5 Epic Games (UNREAL) Recent Development
13.21 Method Studios
10.21.1 Method Studios Company Details
10.21.2 Method Studios Business Overview and Its Total Revenue
10.21.3 Method Studios Special Effects Services Introduction
10.21.4 Method Studios Revenue in Special Effects Services Business (2016-2021)
10.21.5 Method Studios Recent Development
13.22 BUF
10.22.1 BUF Company Details
10.22.2 BUF Business Overview and Its Total Revenue
10.22.3 BUF Special Effects Services Introduction
10.22.4 BUF Revenue in Special Effects Services Business (2016-2021)
10.22.5 BUF Recent Development
13.23 Scanline vfx
10.23.1 Scanline vfx Company Details
10.23.2 Scanline vfx Business Overview and Its Total Revenue
10.23.3 Scanline vfx Special Effects Services Introduction
10.23.4 Scanline vfx Revenue in Special Effects Services Business (2016-2021)
10.23.5 Scanline vfx Recent Development
13.24 Artem
10.24.1 Artem Company Details
10.24.2 Artem Business Overview and Its Total Revenue
10.24.3 Artem Special Effects Services Introduction
10.24.4 Artem Revenue in Special Effects Services Business (2016-2021)
10.24.5 Artem Recent Development
13.25 XFFX
10.25.1 XFFX Company Details
10.25.2 XFFX Business Overview and Its Total Revenue
10.25.3 XFFX Special Effects Services Introduction
10.25.4 XFFX Revenue in Special Effects Services Business (2016-2021)
10.25.5 XFFX Recent Development
13.26 Danish Special Effects Service
10.26.1 Danish Special Effects Service Company Details
10.26.2 Danish Special Effects Service Business Overview and Its Total Revenue
10.26.3 Danish Special Effects Service Special Effects Services Introduction
10.26.4 Danish Special Effects Service Revenue in Special Effects Services Business (2016-2021)
10.26.5 Danish Special Effects Service Recent Development
13.27 Bloodhound FX
10.27.1 Bloodhound FX Company Details
10.27.2 Bloodhound FX Business Overview and Its Total Revenue
10.27.3 Bloodhound FX Special Effects Services Introduction
10.27.4 Bloodhound FX Revenue in Special Effects Services Business (2016-2021)
10.27.5 Bloodhound FX Recent Development
13.28 TNG Visual Effects
10.28.1 TNG Visual Effects Company Details
10.28.2 TNG Visual Effects Business Overview and Its Total Revenue
10.28.3 TNG Visual Effects Special Effects Services Introduction
10.28.4 TNG Visual Effects Revenue in Special Effects Services Business (2016-2021)
10.28.5 TNG Visual Effects Recent Development
13.29 Phantom Dynamics
10.29.1 Phantom Dynamics Company Details
10.29.2 Phantom Dynamics Business Overview and Its Total Revenue
10.29.3 Phantom Dynamics Special Effects Services Introduction
10.29.4 Phantom Dynamics Revenue in Special Effects Services Business (2016-2021)
10.29.5 Phantom Dynamics Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

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Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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