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Global Licensed Merchandise Market Analysis By Segmentations, Top Key Players, Geographical Expansion, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 1/12/2023
  • NO OF PAGES
  • 222
  • CATEGORY
  • Retails & Consumer
Licensed Merchandise market report presents a global overview of market shares, size, statistics, trends, demand, revenue and growth opportunities by key players, regions and countries. This report offers a complete market overview during the past, present, and the forecast period till 2032 which helps to identify future opportunities, risk factors, growing areas. Report also highlight on recent developments, technological innovations, market affecting factors, demographics analysis, demand and supply chain which gives brief strategy of market growth during the forecast period. It also gives in-depth insights on SWOT and PESTLE analysis based on industry segmentations and regional developments.

Market Overview:
The report provides a basic overview of the industry including definitions, classifications, and industry chain structure. The Licensed Merchandise market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand, price, revenue and gross margins.

Report Scope:
The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Licensed Merchandise manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases. The report combines extensive quantitative analysis and exhaustive qualitative analysis, ranges from a macro overview of the total market size, industry chain, and market dynamics to micro details of segment by type, application and region and as a result provides a holistic view of as well as a deep insight into the Licensed Merchandise market covering all its essential aspects.

Global Licensed Merchandise Market: Segmentations

Global Licensed Merchandise Market: By Key Players
Fanatics
G-III Apparel Group
Hasbro
NBCUniversal Media
The Walt Disney Company
Warner Bros. Consumer Products
Adidas
Bioworld
Cartoon Network
Columbia Sportswear
DreamWorks Animations
Discovery Consumer Products
Entertainment One
Everlast Worldwide
Hanesbrands
Knights Apparel
Mattel
Nike
Prada
Puma
Rainbow
Ralph Lauren
Reebok
Sanrio
Twentieth Century Fox Consumer Products
Under Armour

Global Licensed Merchandise Market: By Types
Apparels
Toys
Accessories
Video Games
Home Decoration

Global Licensed Merchandise Market: By Applications
Application A
Application B
Others



Global Licensed Merchandise Market: Regional Analysis
The countries covered in the regional analysis of the Global Licensed Merchandise market report are U.S., Canada, and Mexico in North America, Germany, France, U.K., Russia, Italy, Spain, Turkey, Netherlands, Switzerland, Belgium, and Rest of Europe in Europe, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, China, Japan, India, South Korea, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), and Argentina, Brazil, and Rest of South America as part of South America.

Key Benefits:
• The analysis provides an overview of the factors driving and limiting the growth of the market including trends, structure and others.
• Market estimation for type and geographic segments is derived from the current market scenario and expected market trends.
• Porter’s Five Force Model and SWOT analysis are used to study the global Licensed Merchandise market and would help stakeholders make strategic decisions.
• The analysis assists in understanding the strategies adopted by the companies for the growth of this market.
• In-depth analysis of the types of Licensed Merchandise would help in identifying future applications in this market.

Reasons to Purchase this Report:
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come
• 6-month post-sales analyst support

Objectives of the Study:
• To provide with an exhaustive analysis on the Licensed Merchandise Market by Product, By Application, By End User and by Region.
• To cater comprehensive information on factors impacting market growth (drivers, restraints, opportunities, and industry-specific restraints)
• To evaluate and forecast micro-markets and the overall market
• To predict the market size, in key regions— North America, Europe, Asia Pacific, Latin America and Middle East and Africa.
• To record and evaluate competitive landscape mapping- product launches, technological advancements, mergers and expansions
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Licensed Merchandise Revenue
1.4 Market Analysis by Type
1.4.1 Global Licensed Merchandise Market Size Growth Rate by Type: 2023 VS 2032
1.4.2 Apparels
1.4.3 Toys
1.4.4 Accessories
1.4.5 Video Games
1.4.6 Home Decoration
1.5 Market by Application
1.5.1 Global Licensed Merchandise Market Share by Application: 2023-2032
1.5.2 Application A
1.5.3 Application B
1.5.4 Others
1.6 Study Objectives
1.7 Years Considered
1.8 Overview of Global Licensed Merchandise Market
1.8.1 Global Licensed Merchandise Market Status and Outlook (2017-2032)
1.8.2 North America
1.8.3 East Asia
1.8.4 Europe
1.8.5 South Asia
1.8.6 Southeast Asia
1.8.7 Middle East
1.8.8 Africa
1.8.9 Oceania
1.8.10 South America
1.8.11 Rest of the World
2 Market Competition by Manufacturers
2.1 Global Licensed Merchandise Production Capacity Market Share by Manufacturers (2017-2022)
2.2 Global Licensed Merchandise Revenue Market Share by Manufacturers (2017-2022)
2.3 Global Licensed Merchandise Average Price by Manufacturers (2017-2022)
2.4 Manufacturers Licensed Merchandise Production Sites, Area Served, Product Type
3 Sales by Region
3.1 Global Licensed Merchandise Sales Volume Market Share by Region (2017-2022)
3.2 Global Licensed Merchandise Sales Revenue Market Share by Region (2017-2022)
3.3 North America Licensed Merchandise Sales Volume
3.3.1 North America Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.3.2 North America Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
3.4 East Asia Licensed Merchandise Sales Volume
3.4.1 East Asia Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.4.2 East Asia Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
3.5 Europe Licensed Merchandise Sales Volume (2017-2022)
3.5.1 Europe Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.5.2 Europe Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
3.6 South Asia Licensed Merchandise Sales Volume (2017-2022)
3.6.1 South Asia Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.6.2 South Asia Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
3.7 Southeast Asia Licensed Merchandise Sales Volume (2017-2022)
3.7.1 Southeast Asia Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.7.2 Southeast Asia Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
3.8 Middle East Licensed Merchandise Sales Volume (2017-2022)
3.8.1 Middle East Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.8.2 Middle East Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
3.9 Africa Licensed Merchandise Sales Volume (2017-2022)
3.9.1 Africa Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.9.2 Africa Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
3.10 Oceania Licensed Merchandise Sales Volume (2017-2022)
3.10.1 Oceania Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.10.2 Oceania Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
3.11 South America Licensed Merchandise Sales Volume (2017-2022)
3.11.1 South America Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.11.2 South America Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
3.12 Rest of the World Licensed Merchandise Sales Volume (2017-2022)
3.12.1 Rest of the World Licensed Merchandise Sales Volume Growth Rate (2017-2022)
3.12.2 Rest of the World Licensed Merchandise Sales Volume Capacity, Revenue, Price and Gross Margin (2017-2022)
4 North America
4.1 North America Licensed Merchandise Consumption by Countries
4.2 United States
4.3 Canada
4.4 Mexico
5 East Asia
5.1 East Asia Licensed Merchandise Consumption by Countries
5.2 China
5.3 Japan
5.4 South Korea
6 Europe
6.1 Europe Licensed Merchandise Consumption by Countries
6.2 Germany
6.3 United Kingdom
6.4 France
6.5 Italy
6.6 Russia
6.7 Spain
6.8 Netherlands
6.9 Switzerland
6.10 Poland
7 South Asia
7.1 South Asia Licensed Merchandise Consumption by Countries
7.2 India
7.3 Pakistan
7.4 Bangladesh
8 Southeast Asia
8.1 Southeast Asia Licensed Merchandise Consumption by Countries
8.2 Indonesia
8.3 Thailand
8.4 Singapore
8.5 Malaysia
8.6 Philippines
8.7 Vietnam
8.8 Myanmar
9 Middle East
9.1 Middle East Licensed Merchandise Consumption by Countries
9.2 Turkey
9.3 Saudi Arabia
9.4 Iran
9.5 United Arab Emirates
9.6 Israel
9.7 Iraq
9.8 Qatar
9.9 Kuwait
9.10 Oman
10 Africa
10.1 Africa Licensed Merchandise Consumption by Countries
10.2 Nigeria
10.3 South Africa
10.4 Egypt
10.5 Algeria
10.6 Morocco
11 Oceania
11.1 Oceania Licensed Merchandise Consumption by Countries
11.2 Australia
11.3 New Zealand
12 South America
12.1 South America Licensed Merchandise Consumption by Countries
12.2 Brazil
12.3 Argentina
12.4 Columbia
12.5 Chile
12.6 Venezuela
12.7 Peru
12.8 Puerto Rico
12.9 Ecuador
13 Rest of the World
13.1 Rest of the World Licensed Merchandise Consumption by Countries
13.2 Kazakhstan
14 Sales Volume, Sales Revenue, Sales Price Trend by Type
14.1 Global Licensed Merchandise Sales Volume Market Share by Type (2017-2022)
14.2 Global Licensed Merchandise Sales Revenue Market Share by Type (2017-2022)
14.3 Global Licensed Merchandise Sales Price by Type (2017-2022)
15 Consumption Analysis by Application
15.1 Global Licensed Merchandise Consumption Volume by Application (2017-2022)
15.2 Global Licensed Merchandise Consumption Value by Application (2017-2022)
16 Company Profiles and Key Figures in Licensed Merchandise Business
16.1 Fanatics
16.1.1 Fanatics Company Profile
16.1.2 Fanatics Licensed Merchandise Product Specification
16.1.3 Fanatics Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.2 G-III Apparel Group
16.2.1 G-III Apparel Group Company Profile
16.2.2 G-III Apparel Group Licensed Merchandise Product Specification
16.2.3 G-III Apparel Group Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.3 Hasbro
16.3.1 Hasbro Company Profile
16.3.2 Hasbro Licensed Merchandise Product Specification
16.3.3 Hasbro Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.4 NBCUniversal Media
16.4.1 NBCUniversal Media Company Profile
16.4.2 NBCUniversal Media Licensed Merchandise Product Specification
16.4.3 NBCUniversal Media Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.5 The Walt Disney Company
16.5.1 The Walt Disney Company Company Profile
16.5.2 The Walt Disney Company Licensed Merchandise Product Specification
16.5.3 The Walt Disney Company Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.6 Warner Bros. Consumer Products
16.6.1 Warner Bros. Consumer Products Company Profile
16.6.2 Warner Bros. Consumer Products Licensed Merchandise Product Specification
16.6.3 Warner Bros. Consumer Products Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.7 Adidas
16.7.1 Adidas Company Profile
16.7.2 Adidas Licensed Merchandise Product Specification
16.7.3 Adidas Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.8 Bioworld
16.8.1 Bioworld Company Profile
16.8.2 Bioworld Licensed Merchandise Product Specification
16.8.3 Bioworld Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.9 Cartoon Network
16.9.1 Cartoon Network Company Profile
16.9.2 Cartoon Network Licensed Merchandise Product Specification
16.9.3 Cartoon Network Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.10 Columbia Sportswear
16.10.1 Columbia Sportswear Company Profile
16.10.2 Columbia Sportswear Licensed Merchandise Product Specification
16.10.3 Columbia Sportswear Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.11 DreamWorks Animations
16.11.1 DreamWorks Animations Company Profile
16.11.2 DreamWorks Animations Licensed Merchandise Product Specification
16.11.3 DreamWorks Animations Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.12 Discovery Consumer Products
16.12.1 Discovery Consumer Products Company Profile
16.12.2 Discovery Consumer Products Licensed Merchandise Product Specification
16.12.3 Discovery Consumer Products Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.13 Entertainment One
16.13.1 Entertainment One Company Profile
16.13.2 Entertainment One Licensed Merchandise Product Specification
16.13.3 Entertainment One Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.14 Everlast Worldwide
16.14.1 Everlast Worldwide Company Profile
16.14.2 Everlast Worldwide Licensed Merchandise Product Specification
16.14.3 Everlast Worldwide Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.15 Hanesbrands
16.15.1 Hanesbrands Company Profile
16.15.2 Hanesbrands Licensed Merchandise Product Specification
16.15.3 Hanesbrands Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.16 Knights Apparel
16.16.1 Knights Apparel Company Profile
16.16.2 Knights Apparel Licensed Merchandise Product Specification
16.16.3 Knights Apparel Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.17 Mattel
16.17.1 Mattel Company Profile
16.17.2 Mattel Licensed Merchandise Product Specification
16.17.3 Mattel Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.18 Nike
16.18.1 Nike Company Profile
16.18.2 Nike Licensed Merchandise Product Specification
16.18.3 Nike Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.19 Prada
16.19.1 Prada Company Profile
16.19.2 Prada Licensed Merchandise Product Specification
16.19.3 Prada Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.20 Puma
16.20.1 Puma Company Profile
16.20.2 Puma Licensed Merchandise Product Specification
16.20.3 Puma Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.21 Rainbow
16.21.1 Rainbow Company Profile
16.21.2 Rainbow Licensed Merchandise Product Specification
16.21.3 Rainbow Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.22 Ralph Lauren
16.22.1 Ralph Lauren Company Profile
16.22.2 Ralph Lauren Licensed Merchandise Product Specification
16.22.3 Ralph Lauren Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.23 Reebok
16.23.1 Reebok Company Profile
16.23.2 Reebok Licensed Merchandise Product Specification
16.23.3 Reebok Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.24 Sanrio
16.24.1 Sanrio Company Profile
16.24.2 Sanrio Licensed Merchandise Product Specification
16.24.3 Sanrio Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.25 Twentieth Century Fox Consumer Products
16.25.1 Twentieth Century Fox Consumer Products Company Profile
16.25.2 Twentieth Century Fox Consumer Products Licensed Merchandise Product Specification
16.25.3 Twentieth Century Fox Consumer Products Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
16.26 Under Armour
16.26.1 Under Armour Company Profile
16.26.2 Under Armour Licensed Merchandise Product Specification
16.26.3 Under Armour Licensed Merchandise Production Capacity, Revenue, Price and Gross Margin (2017-2022)
17 Licensed Merchandise Manufacturing Cost Analysis
17.1 Licensed Merchandise Key Raw Materials Analysis
17.1.1 Key Raw Materials
17.2 Proportion of Manufacturing Cost Structure
17.3 Manufacturing Process Analysis of Licensed Merchandise
17.4 Licensed Merchandise Industrial Chain Analysis
18 Marketing Channel, Distributors and Customers
18.1 Marketing Channel
18.2 Licensed Merchandise Distributors List
18.3 Licensed Merchandise Customers
19 Market Dynamics
19.1 Market Trends
19.2 Opportunities and Drivers
19.3 Challenges
19.4 Porter's Five Forces Analysis
20 Production and Supply Forecast
20.1 Global Forecasted Production of Licensed Merchandise (2023-2032)
20.2 Global Forecasted Revenue of Licensed Merchandise (2023-2032)
20.3 Global Forecasted Price of Licensed Merchandise (2017-2032)
20.4 Global Forecasted Production of Licensed Merchandise by Region (2023-2032)
20.4.1 North America Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.4.2 East Asia Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.4.3 Europe Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.4.4 South Asia Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.4.5 Southeast Asia Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.4.6 Middle East Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.4.7 Africa Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.4.8 Oceania Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.4.9 South America Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.4.10 Rest of the World Licensed Merchandise Production, Revenue Forecast (2023-2032)
20.5 Forecast by Type and by Application (2023-2032)
20.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2023-2032)
20.5.2 Global Forecasted Consumption of Licensed Merchandise by Application (2023-2032)
21 Consumption and Demand Forecast
21.1 North America Forecasted Consumption of Licensed Merchandise by Country
21.2 East Asia Market Forecasted Consumption of Licensed Merchandise by Country
21.3 Europe Market Forecasted Consumption of Licensed Merchandise by Countriy
21.4 South Asia Forecasted Consumption of Licensed Merchandise by Country
21.5 Southeast Asia Forecasted Consumption of Licensed Merchandise by Country
21.6 Middle East Forecasted Consumption of Licensed Merchandise by Country
21.7 Africa Forecasted Consumption of Licensed Merchandise by Country
21.8 Oceania Forecasted Consumption of Licensed Merchandise by Country
21.9 South America Forecasted Consumption of Licensed Merchandise by Country
21.10 Rest of the world Forecasted Consumption of Licensed Merchandise by Country
22 Research Findings and Conclusion
23 Methodology and Data Source
23.1 Methodology/Research Approach
23.1.1 Research Programs/Design
23.1.2 Market Size Estimation
23.1.3 Market Breakdown and Data Triangulation
23.2 Data Source
23.2.1 Secondary Sources
23.2.2 Primary Sources
23.3 Disclaimer

Quality Assurance Process

  1. We Market Research’s Quality Assurance program strives to deliver superior value to our clients.

We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




We Market Research monitors 3 important attributes during the QA process- Cost, Schedule & Quality. We believe them as a critical benchmark in achieving a project’s success.

To mitigate risks that can impact project success, we deploy the follow project delivery best practices:
  • Project kickoff meeting with client
  • Conduct frequent client communications
  • Form project steering committee
  • Assign a senior SR executive as QA Executive
  • Conduct internal editorial & quality reviews of project deliverables
  • Certify project staff in SR methodologies & standards
  • Monitor client satisfaction
  • Monitor realized value post-project

Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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