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Global Game Engine Software Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 3/1/2023
  • NO OF PAGES
  • 203
  • CATEGORY
  • Information Technology
Game Engine Software market report presents a global overview of market shares, size, statistics, trends, demand, revenue and growth opportunities by key players, regions and countries. This report offers a complete market overview during the past, present, and the forecast period till 2032 which helps to identify future opportunities, risk factors, growing areas. Report also highlight on recent developments, technological innovations, market affecting factors, demographics analysis, demand and supply chain which gives brief strategy of market growth during the forecast period. It also gives in-depth insights on SWOT and PESTLE analysis based on industry segmentations and regional developments.

Market Overview:
The report provides a basic overview of the industry including definitions, classifications, and industry chain structure. The Game Engine Software market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand, price, revenue and gross margins.

Report Scope:
The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Game Engine Software manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases. The report combines extensive quantitative analysis and exhaustive qualitative analysis, ranges from a macro overview of the total market size, industry chain, and market dynamics to micro details of segment by type, application and region and as a result provides a holistic view of as well as a deep insight into the Game Engine Software market covering all its essential aspects.

Global Game Engine Software Market: Segmentations


Global Game Engine Software Market: By Types
3D Game Engines
2.5D Game Engines
2D Game Engines

Global Game Engine Software Market: By Applications
PC Games
Mobile Games
TV Games
Other Games

Global Game Engine Software Market: Major Players
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio
Garage Games
Briar Wallace/Blender Foundation
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)

Global Game Engine Software Market: By Regions
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)


Key Benefits:
• The analysis provides an overview of the factors driving and limiting the growth of the market including trends, structure and others.
• Market estimation for type and geographic segments is derived from the current market scenario and expected market trends.
• Porter’s Five Force Model and SWOT analysis are used to study the global Game Engine Software market and would help stakeholders make strategic decisions.
• The analysis assists in understanding the strategies adopted by the companies for the growth of this market.
• In-depth analysis of the types of Game Engine Software would help in identifying future applications in this market.

Reasons to Purchase this Report:
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come
• 6-month post-sales analyst support

Objectives of the Study:
• To provide with an exhaustive analysis on the Game Engine Software Market by Product, By Application, By End User and by Region.
• To cater comprehensive information on factors impacting market growth (drivers, restraints, opportunities, and industry-specific restraints)
• To evaluate and forecast micro-markets and the overall market
• To predict the market size, in key regions— North America, Europe, Asia Pacific, Latin America and Middle East and Africa.
• To record and evaluate competitive landscape mapping- product launches, technological advancements, mergers and expansions
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035
1 Market Overview
1.1 Product Overview and Scope of Game Engine Software
1.2 Classification of Game Engine Software by Type
1.2.1 Overview: Global Game Engine Software Market Size by Type: 2017 Versus 2022 Versus 2032
1.2.2 Global Game Engine Software Revenue Market Share by Type in 2022
1.2.3 3D Game Engines
1.2.4 2.5D Game Engines
1.2.5 2D Game Engines
1.3 Global Game Engine Software Market by Application
1.3.1 Overview: Global Game Engine Software Market Size by Application: 2017 Versus 2022 Versus 2032
1.3.2 PC Games
1.3.3 Mobile Games
1.3.4 TV Games
1.3.5 Other Games
1.4 Global Game Engine Software Market Size & Forecast
1.5 Global Game Engine Software Market Size and Forecast by Region
1.5.1 Global Game Engine Software Market Size by Region: 2017 VS 2022 VS 2032
1.5.2 Global Game Engine Software Market Size by Region, (2016-2021)
1.5.3 North America Game Engine Software Market Size and Prospect (2017-2032)
1.5.4 Europe Game Engine Software Market Size and Prospect (2017-2032)
1.5.5 Asia-Pacific Game Engine Software Market Size and Prospect (2017-2032)
1.5.6 South America Game Engine Software Market Size and Prospect (2017-2032)
1.5.7 Middle East and Africa Game Engine Software Market Size and Prospect (2017-2032)
1.6 Market Drivers, Restraints and Trends
1.6.1 Game Engine Software Market Drivers
1.6.2 Game Engine Software Market Restraints
1.6.3 Game Engine Software Trends Analysis
2 Company Profiles
2.1 Unity Technologies
2.1.1 Unity Technologies Details
2.1.2 Unity Technologies Major Business
2.1.3 Unity Technologies Game Engine Software Product and Solutions
2.1.4 Unity Technologies Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.1.5 Unity Technologies Recent Developments and Future Plans
2.2 Epic Games
2.2.1 Epic Games Details
2.2.2 Epic Games Major Business
2.2.3 Epic Games Game Engine Software Product and Solutions
2.2.4 Epic Games Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.2.5 Epic Games Recent Developments and Future Plans
2.3 Chukong Tech
2.3.1 Chukong Tech Details
2.3.2 Chukong Tech Major Business
2.3.3 Chukong Tech Game Engine Software Product and Solutions
2.3.4 Chukong Tech Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.3.5 Chukong Tech Recent Developments and Future Plans
2.4 Crytek
2.4.1 Crytek Details
2.4.2 Crytek Major Business
2.4.3 Crytek Game Engine Software Product and Solutions
2.4.4 Crytek Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.4.5 Crytek Recent Developments and Future Plans
2.5 Valve
2.5.1 Valve Details
2.5.2 Valve Major Business
2.5.3 Valve Game Engine Software Product and Solutions
2.5.4 Valve Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.5.5 Valve Recent Developments and Future Plans
2.6 YoYo Games
2.6.1 YoYo Games Details
2.6.2 YoYo Games Major Business
2.6.3 YoYo Games Game Engine Software Product and Solutions
2.6.4 YoYo Games Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.6.5 YoYo Games Recent Developments and Future Plans
2.7 The Game Creators
2.7.1 The Game Creators Details
2.7.2 The Game Creators Major Business
2.7.3 The Game Creators Game Engine Software Product and Solutions
2.7.4 The Game Creators Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.7.5 The Game Creators Recent Developments and Future Plans
2.8 Marmalade Tech
2.8.1 Marmalade Tech Details
2.8.2 Marmalade Tech Major Business
2.8.3 Marmalade Tech Game Engine Software Product and Solutions
2.8.4 Marmalade Tech Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.8.5 Marmalade Tech Recent Developments and Future Plans
2.9 Idea Fabrik
2.9.1 Idea Fabrik Details
2.9.2 Idea Fabrik Major Business
2.9.3 Idea Fabrik Game Engine Software Product and Solutions
2.9.4 Idea Fabrik Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.9.5 Idea Fabrik Recent Developments and Future Plans
2.10 Leadwerks Software
2.10.1 Leadwerks Software Details
2.10.2 Leadwerks Software Major Business
2.10.3 Leadwerks Software Game Engine Software Product and Solutions
2.10.4 Leadwerks Software Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.10.5 Leadwerks Software Recent Developments and Future Plans
2.11 Sony
2.11.1 Sony Details
2.11.2 Sony Major Business
2.11.3 Sony Game Engine Software Product and Solutions
2.11.4 Sony Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.11.5 Sony Recent Developments and Future Plans
2.12 Amazon
2.12.1 Amazon Details
2.12.2 Amazon Major Business
2.12.3 Amazon Game Engine Software Product and Solutions
2.12.4 Amazon Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.12.5 Amazon Recent Developments and Future Plans
2.13 GameSalad
2.13.1 GameSalad Details
2.13.2 GameSalad Major Business
2.13.3 GameSalad Game Engine Software Product and Solutions
2.13.4 GameSalad Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.13.5 GameSalad Recent Developments and Future Plans
2.14 Scirra
2.14.1 Scirra Details
2.14.2 Scirra Major Business
2.14.3 Scirra Game Engine Software Product and Solutions
2.14.4 Scirra Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.14.5 Scirra Recent Developments and Future Plans
2.15 Corona Labs (Organization)
2.15.1 Corona Labs (Organization) Details
2.15.2 Corona Labs (Organization) Major Business
2.15.3 Corona Labs (Organization) Game Engine Software Product and Solutions
2.15.4 Corona Labs (Organization) Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.15.5 Corona Labs (Organization) Recent Developments and Future Plans
2.16 Silicon Studio
2.16.1 Silicon Studio Details
2.16.2 Silicon Studio Major Business
2.16.3 Silicon Studio Game Engine Software Product and Solutions
2.16.4 Silicon Studio Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.16.5 Silicon Studio Recent Developments and Future Plans
2.17 Garage Games
2.17.1 Garage Games Details
2.17.2 Garage Games Major Business
2.17.3 Garage Games Game Engine Software Product and Solutions
2.17.4 Garage Games Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.17.5 Garage Games Recent Developments and Future Plans
2.18 Briar Wallace/Blender Foundation
2.18.1 Briar Wallace/Blender Foundation Details
2.18.2 Briar Wallace/Blender Foundation Major Business
2.18.3 Briar Wallace/Blender Foundation Game Engine Software Product and Solutions
2.18.4 Briar Wallace/Blender Foundation Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.18.5 Briar Wallace/Blender Foundation Recent Developments and Future Plans
2.19 The OGRE Team (Organization)
2.19.1 The OGRE Team (Organization) Details
2.19.2 The OGRE Team (Organization) Major Business
2.19.3 The OGRE Team (Organization) Game Engine Software Product and Solutions
2.19.4 The OGRE Team (Organization) Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.19.5 The OGRE Team (Organization) Recent Developments and Future Plans
2.20 Godot Engine (Community developed)
2.20.1 Godot Engine (Community developed) Details
2.20.2 Godot Engine (Community developed) Major Business
2.20.3 Godot Engine (Community developed) Game Engine Software Product and Solutions
2.20.4 Godot Engine (Community developed) Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.20.5 Godot Engine (Community developed) Recent Developments and Future Plans
2.21 Mario Zechner (Personal)
2.21.1 Mario Zechner (Personal) Details
2.21.2 Mario Zechner (Personal) Major Business
2.21.3 Mario Zechner (Personal) Game Engine Software Product and Solutions
2.21.4 Mario Zechner (Personal) Game Engine Software Revenue, Gross Margin and Market Share (2017-2022)
2.21.5 Mario Zechner (Personal) Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Game Engine Software Revenue and Share by Players (2017-2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Game Engine Software Players Market Share
3.2.2 Top 10 Game Engine Software Players Market Share
3.2.3 Market Competition Trend
3.3 Game Engine Software Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Game Engine Software Revenue and Market Share by Type (2016-2021)
4.2 Global Game Engine Software Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global Game Engine Software Revenue Market Share by Application (2016-2021)
5.2 Game Engine Software Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America Game Engine Software Revenue by Type (2017-2032)
6.2 North America Game Engine Software Revenue by Application (2017-2032)
6.3 North America Game Engine Software Market Size by Country
6.3.1 North America Game Engine Software Revenue by Country (2017-2032)
6.3.2 United States Game Engine Software Market Size and Forecast (2017-2032)
6.3.3 Canada Game Engine Software Market Size and Forecast (2017-2032)
6.3.4 Mexico Game Engine Software Market Size and Forecast (2017-2032)
7 Europe by Country, by Type, and by Application
7.1 Europe Game Engine Software Revenue by Type (2017-2032)
7.2 Europe Game Engine Software Revenue by Application (2017-2032)
7.3 Europe Game Engine Software Market Size by Country
7.3.1 Europe Game Engine Software Revenue by Country (2017-2032)
7.3.2 Germany Game Engine Software Market Size and Forecast (2017-2032)
7.3.3 France Game Engine Software Market Size and Forecast (2017-2032)
7.3.4 United Kingdom Game Engine Software Market Size and Forecast (2017-2032)
7.3.5 Russia Game Engine Software Market Size and Forecast (2017-2032)
7.3.6 Italy Game Engine Software Market Size and Forecast (2017-2032)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Game Engine Software Revenue by Type (2017-2032)
8.2 Asia-Pacific Game Engine Software Revenue by Application (2017-2032)
8.3 Asia-Pacific Game Engine Software Market Size by Region
8.3.1 Asia-Pacific Game Engine Software Revenue by Region (2017-2032)
8.3.2 China Game Engine Software Market Size and Forecast (2017-2032)
8.3.3 Japan Game Engine Software Market Size and Forecast (2017-2032)
8.3.4 South Korea Game Engine Software Market Size and Forecast (2017-2032)
8.3.5 India Game Engine Software Market Size and Forecast (2017-2032)
8.3.6 Southeast Asia Game Engine Software Market Size and Forecast (2017-2032)
8.3.7 Australia Game Engine Software Market Size and Forecast (2017-2032)
9 South America by Country, by Type, and by Application
9.1 South America Game Engine Software Revenue by Type (2017-2032)
9.2 South America Game Engine Software Revenue by Application (2017-2032)
9.3 South America Game Engine Software Market Size by Country
9.3.1 South America Game Engine Software Revenue by Country (2017-2032)
9.3.2 Brazil Game Engine Software Market Size and Forecast (2017-2032)
9.3.3 Argentina Game Engine Software Market Size and Forecast (2017-2032)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Game Engine Software Revenue by Type (2017-2032)
10.2 Middle East & Africa Game Engine Software Revenue by Application (2017-2032)
10.3 Middle East & Africa Game Engine Software Market Size by Country
10.3.1 Middle East & Africa Game Engine Software Revenue by Country (2017-2032)
10.3.2 Turkey Game Engine Software Market Size and Forecast (2017-2032)
10.3.3 Saudi Arabia Game Engine Software Market Size and Forecast (2017-2032)
10.3.4 UAE Game Engine Software Market Size and Forecast (2017-2032)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer

Quality Assurance Process

  1. We Market Research’s Quality Assurance program strives to deliver superior value to our clients.

We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




We Market Research monitors 3 important attributes during the QA process- Cost, Schedule & Quality. We believe them as a critical benchmark in achieving a project’s success.

To mitigate risks that can impact project success, we deploy the follow project delivery best practices:
  • Project kickoff meeting with client
  • Conduct frequent client communications
  • Form project steering committee
  • Assign a senior SR executive as QA Executive
  • Conduct internal editorial & quality reviews of project deliverables
  • Certify project staff in SR methodologies & standards
  • Monitor client satisfaction
  • Monitor realized value post-project

Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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