1 Visual Effects (VFX) Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Visual Effects (VFX)
1.3 Visual Effects (VFX) Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Visual Effects (VFX) Revenue and Growth Rate from 2016-2030
1.4 Market Segmentation
1.4.1 Types of Visual Effects (VFX)
1.4.2 Applications of Visual Effects (VFX)
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Visual Effects (VFX) Industry Trends
1.5.2 Visual Effects (VFX) Drivers
1.5.3 Visual Effects (VFX) Market Challenges
1.5.4 Visual Effects (VFX) Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Visual Effects (VFX) Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Visual Effects (VFX) Industry Development
2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Visual Effects (VFX) Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Visual Effects (VFX)
2.2.1 Major Players Manufacturing Base of Visual Effects (VFX) in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Visual Effects (VFX) Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Visual Effects (VFX)
2.3.3 Labor Cost of Visual Effects (VFX)
2.4 Market Channel Analysis of Visual Effects (VFX)
2.5 Major Down Stream Customers by Application
3 Global Visual Effects (VFX) Market, by Type
3.1 Global Visual Effects (VFX) Revenue and Market Share by Type (2016-2021)
3.2 Global Visual Effects (VFX) Production and Market Share by Type (2016-2021)
3.3 Global Visual Effects (VFX) Revenue and Growth Rate by Type (2016-2021)
3.3.1 Global Visual Effects (VFX) Revenue and Growth Rate of Modelling
3.3.2 Global Visual Effects (VFX) Revenue and Growth Rate of Matte Painting
3.3.3 Global Visual Effects (VFX) Revenue and Growth Rate of Others
3.4 Global Visual Effects (VFX) Price Analysis by Type (2016-2021)
3.4.1 Explanation of Different Type Product Price Trends
4 Visual Effects (VFX) Market, by Application
4.1 Downstream Market Overview
4.2 Global Visual Effects (VFX) Consumption and Market Share by Application (2016-2021)
4.3 Global Visual Effects (VFX) Consumption and Growth Rate by Application (2016-2021)
4.3.1 Global Visual Effects (VFX) Consumption and Growth Rate of Television (2016-2021)
4.3.2 Global Visual Effects (VFX) Consumption and Growth Rate of Film (2016-2021)
4.3.3 Global Visual Effects (VFX) Consumption and Growth Rate of Video Game (2016-2021)
4.3.4 Global Visual Effects (VFX) Consumption and Growth Rate of Others (2016-2021)
5 Global Visual Effects (VFX) Consumption, Revenue ($) by Region (2016-2021)
5.1 Global Visual Effects (VFX) Revenue and Market Share by Region (2016-2021)
5.2 Global Visual Effects (VFX) Consumption and Market Share by Region (2016-2021)
5.3 Global Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4 North America Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.4.1 North America Visual Effects (VFX) Market Under COVID-19
5.4.2 North America Visual Effects (VFX) SWOT Analysis
5.5 Europe Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.5.1 Europe Visual Effects (VFX) Market Under COVID-19
5.5.2 Europe Visual Effects (VFX) SWOT Analysis
5.6 China Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.6.1 China Visual Effects (VFX) Market Under COVID-19
5.6.2 China Visual Effects (VFX) SWOT Analysis
5.7 Japan Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.7.1 Japan Visual Effects (VFX) Market Under COVID-19
5.7.2 Japan Visual Effects (VFX) SWOT Analysis
5.8 Middle East and Africa Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.8.1 Middle East and Africa Visual Effects (VFX) Market Under COVID-19
5.8.2 Middle East and Africa Visual Effects (VFX) SWOT Analysis
5.9 India Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.9.1 India Visual Effects (VFX) Market Under COVID-19
5.9.2 India Visual Effects (VFX) SWOT Analysis
5.10 South America Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.10.1 South America Visual Effects (VFX) Market Under COVID-19
5.10.2 South America Visual Effects (VFX) SWOT Analysis
5.11 South Korea Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.11.1 South Korea Visual Effects (VFX) Market Under COVID-19
5.11.2 South Korea Visual Effects (VFX) SWOT Analysis
5.12 Southeast Asia Visual Effects (VFX) Consumption, Revenue, Price and Gross Margin (2016-2021)
5.12.1 Southeast Asia Visual Effects (VFX) Market Under COVID-19
5.12.2 Southeast Asia Visual Effects (VFX) SWOT Analysis
6 Global Visual Effects (VFX) Production by Top Regions (2016-2021)
6.1 Global Visual Effects (VFX) Production by Top Regions (2016-2021)
6.2 North America Visual Effects (VFX) Production and Growth Rate
6.3 Europe Visual Effects (VFX) Production and Growth Rate
6.4 China Visual Effects (VFX) Production and Growth Rate
6.5 Japan Visual Effects (VFX) Production and Growth Rate
6.6 India Visual Effects (VFX) Production and Growth Rate
7 Global Visual Effects (VFX) Consumption by Regions (2016-2021)
7.1 Global Visual Effects (VFX) Consumption by Regions (2016-2021)
7.2 North America Visual Effects (VFX) Consumption and Growth Rate
7.3 Europe Visual Effects (VFX) Consumption and Growth Rate
7.4 China Visual Effects (VFX) Consumption and Growth Rate
7.5 Japan Visual Effects (VFX) Consumption and Growth Rate
7.6 Middle East & Africa Visual Effects (VFX) Consumption and Growth Rate
7.7 India Visual Effects (VFX) Consumption and Growth Rate
7.8 South America Visual Effects (VFX) Consumption and Growth Rate
7.9 South Korea Visual Effects (VFX) Consumption and Growth Rate
7.10 Southeast Asia Visual Effects (VFX) Consumption and Growth Rate
8 Competitive Landscape
8.1 Competitive Profile
8.2 The Mill Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.2.3 The Mill Sales, Revenue, Price, Gross Margin 2016-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Method Studios Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.3.3 Method Studios Sales, Revenue, Price, Gross Margin 2016-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 DNEG Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.4.3 DNEG Sales, Revenue, Price, Gross Margin 2016-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Weta Digital Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.5.3 Weta Digital Sales, Revenue, Price, Gross Margin 2016-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Animal Logic Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.6.3 Animal Logic Sales, Revenue, Price, Gross Margin 2016-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Moving Picture Company (MPC) Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.7.3 Moving Picture Company (MPC) Sales, Revenue, Price, Gross Margin 2016-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 BUF Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.8.3 BUF Sales, Revenue, Price, Gross Margin 2016-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Cinesite Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.9.3 Cinesite Sales, Revenue, Price, Gross Margin 2016-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 Scanline vfx Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.10.3 Scanline vfx Sales, Revenue, Price, Gross Margin 2016-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 Framestore Market Performance Analysis
8.11.1 Company Profiles
8.11.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.11.3 Framestore Sales, Revenue, Price, Gross Margin 2016-2021
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Digital Domain Market Performance Analysis
8.12.1 Company Profiles
8.12.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.12.3 Digital Domain Sales, Revenue, Price, Gross Margin 2016-2021
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 Tippett Studio Market Performance Analysis
8.13.1 Company Profiles
8.13.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.13.3 Tippett Studio Sales, Revenue, Price, Gross Margin 2016-2021
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19
8.14 Industrial Light and Magic Market Performance Analysis
8.14.1 Company Profiles
8.14.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.14.3 Industrial Light and Magic Sales, Revenue, Price, Gross Margin 2016-2021
8.14.4 Company Recent Development
8.14.5 Strategies for Company to Deal with the Impact of COVID-19
8.15 Sony Pictures Imageworks Market Performance Analysis
8.15.1 Company Profiles
8.15.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.15.3 Sony Pictures Imageworks Sales, Revenue, Price, Gross Margin 2016-2021
8.15.4 Company Recent Development
8.15.5 Strategies for Company to Deal with the Impact of COVID-19
8.16 Pixomondo Market Performance Analysis
8.16.1 Company Profiles
8.16.2 Visual Effects (VFX) Product Profiles, Application and Specification
8.16.3 Pixomondo Sales, Revenue, Price, Gross Margin 2016-2021
8.16.4 Company Recent Development
8.16.5 Strategies for Company to Deal with the Impact of COVID-19
9 Global Visual Effects (VFX) Market Analysis and Forecast by Type and Application
9.1 Global Visual Effects (VFX) Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Modelling Market Revenue and Volume Forecast (2021-2026)
9.1.2 Matte Painting Market Revenue and Volume Forecast (2021-2026)
9.1.3 Others Market Revenue and Volume Forecast (2021-2026)
9.2 Global Visual Effects (VFX) Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Television Market Revenue and Volume Forecast (2021-2026)
9.2.2 Film Market Revenue and Volume Forecast (2021-2026)
9.2.3 Video Game Market Revenue and Volume Forecast (2021-2026)
9.2.4 Others Market Revenue and Volume Forecast (2021-2026)
10 Visual Effects (VFX) Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Visual Effects (VFX) Market Trends Analysis
11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment
12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source