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Global Augmented Reality Technology Market Size By Segmentations, Top Key Players, Trend, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 11/23/2022
  • NO OF PAGES
  • 213
  • CATEGORY
  • Information Technology
The competitive landscape analysis of Augmented Reality Technology Market uncovers detailed company profiles, revenue shares, portfolio innovations, regional product footprint, key developmental strategies, pricing structure, target markets, and near-term plans of market leaders. This entire section helps readers gain an essence of what is driving competition and what would help them stand out to win new target markets.

Market estimates and forecast are backed by an extensive primary research, further complemented by on-point secondary research of Augmented Reality Technology Market. The research analysts have invested significant time and effort in gathering critical industry information from KIPs such as OEMs, top suppliers and distributors, and government bodies.

Market Segmentations:
Global Augmented Reality Technology Market: Top Key Players
Microsoft
Magic Leap
Epson
Google
Toshiba
Vuzix
DAQRI
Everysight
ThirdEye Gen
Realmax
HiScene
Vuforia (PTC)
Wikitude
ViewAR
Augmented Reality Technology Breakdown Data by Type
Hardware
Software
Hardware has the largest market share of 70%
Augmented Reality Technology Breakdown Data by Application
Enterprises Use
Individual Consumer Use
Enterprises Use accounts for 96% of the market share segment


Global Augmented Reality Technology Market: Market Size Estimation
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of various marketspaces. The key players in the markets are identified through secondary research, and their market contributions in different applications across regions and globally were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analysed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Analytics Market Research added before being presented in this report.

Reasons to Purchase Augmented Reality Technology Market Report
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come

Frequently Asked Questions
• What is the market size and growth projections?
• What is the market size and growth projection for each of the market segments and sub-segments across Countries & Regions?
• What are the top performing segments, and countries / regions of each of the markets?
• What is the market size and growth rate across key countries / regions?
• How big is the global & regional market in terms of revenue and volume?
• How far market will grow in forecast period in terms of revenue and volume?
• What factors will influence demand and supply trends across each markets during the forecast period?
• What are the technology trends shaping various markets?
• Which country / region has more opportunities?
• What is the COVID-19 impact on the market and how long will it take to recover?
• Who are the key competitors of market Players?
• What are the market share (%) of Key Players?
• What are the Merger & Acquisition, New Product Launch, Recent Development within each of the Markets?
• What are PEST analysis, Ecosystem Analysis, Porter's Five Forecast Analysis, Ansoff Matrix, and SWOT Analysis among other analyses for diverse markets?
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Augmented Reality Technology Revenue
1.4 Market Analysis by Type
1.4.1 Global Augmented Reality Technology Market Size Growth Rate by Type: 2022 VS 2030
1.4.2 Hardware
1.4.3 Software
1.5 Market by Application
1.5.1 Global Augmented Reality Technology Market Share by Application: 2022 VS 2030
1.5.2 Enterprises Use
1.5.3 Individual Consumer Use
1.6 Coronavirus Disease 2019 (Covid-19): Augmented Reality Technology Industry Impact
1.6.1 How the Covid-19 is Affecting the Augmented Reality Technology Industry
1.6.1.1 Augmented Reality Technology Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Augmented Reality Technology Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Augmented Reality Technology Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 Global Growth Trends by Regions
2.1 Augmented Reality Technology Market Perspective (2016-2030)
2.2 Augmented Reality Technology Growth Trends by Regions
2.2.1 Augmented Reality Technology Market Size by Regions: 2016 VS 2022 VS 2030
2.2.2 Augmented Reality Technology Historic Market Share by Regions (2016-2021)
2.2.3 Augmented Reality Technology Forecasted Market Size by Regions (2022-2030)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Augmented Reality Technology Market Growth Strategy
2.3.6 Primary Interviews with Key Augmented Reality Technology Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality Technology Players by Market Size
3.1.1 Global Top Augmented Reality Technology Players by Revenue (2016-2021)
3.1.2 Global Augmented Reality Technology Revenue Market Share by Players (2016-2021)
3.1.3 Global Augmented Reality Technology Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Augmented Reality Technology Market Concentration Ratio
3.2.1 Global Augmented Reality Technology Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Augmented Reality Technology Revenue in 2021
3.3 Augmented Reality Technology Key Players Head office and Area Served
3.4 Key Players Augmented Reality Technology Product Solution and Service
3.5 Date of Enter into Augmented Reality Technology Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2016-2030)
4.1 Global Augmented Reality Technology Historic Market Size by Type (2016-2021)
4.2 Global Augmented Reality Technology Forecasted Market Size by Type (2022-2030)

5 Augmented Reality Technology Breakdown Data by Application (2016-2030)
5.1 Global Augmented Reality Technology Market Size by Application (2016-2021)
5.2 Global Augmented Reality Technology Forecasted Market Size by Application (2022-2030)

6 North America
6.1 North America Augmented Reality Technology Market Size (2016-2021)
6.2 Augmented Reality Technology Key Players in North America (2016-2021)
6.3 North America Augmented Reality Technology Market Size by Type (2016-2021)
6.4 North America Augmented Reality Technology Market Size by Application (2016-2021)

7 Europe
7.1 Europe Augmented Reality Technology Market Size (2016-2021)
7.2 Augmented Reality Technology Key Players in Europe (2016-2021)
7.3 Europe Augmented Reality Technology Market Size by Type (2016-2021)
7.4 Europe Augmented Reality Technology Market Size by Application (2016-2021)

8 China
8.1 China Augmented Reality Technology Market Size (2016-2021)
8.2 Augmented Reality Technology Key Players in China (2016-2021)
8.3 China Augmented Reality Technology Market Size by Type (2016-2021)
8.4 China Augmented Reality Technology Market Size by Application (2016-2021)

9 Japan
9.1 Japan Augmented Reality Technology Market Size (2016-2021)
9.2 Augmented Reality Technology Key Players in Japan (2016-2021)
9.3 Japan Augmented Reality Technology Market Size by Type (2016-2021)
9.4 Japan Augmented Reality Technology Market Size by Application (2016-2021)

10 Southeast Asia
10.1 Southeast Asia Augmented Reality Technology Market Size (2016-2021)
10.2 Augmented Reality Technology Key Players in Southeast Asia (2016-2021)
10.3 Southeast Asia Augmented Reality Technology Market Size by Type (2016-2021)
10.4 Southeast Asia Augmented Reality Technology Market Size by Application (2016-2021)

11 India
11.1 India Augmented Reality Technology Market Size (2016-2021)
11.2 Augmented Reality Technology Key Players in India (2016-2021)
11.3 India Augmented Reality Technology Market Size by Type (2016-2021)
11.4 India Augmented Reality Technology Market Size by Application (2016-2021)

12 Central & South America
12.1 Central & South America Augmented Reality Technology Market Size (2016-2021)
12.2 Augmented Reality Technology Key Players in Central & South America (2016-2021)
12.3 Central & South America Augmented Reality Technology Market Size by Type (2016-2021)
12.4 Central & South America Augmented Reality Technology Market Size by Application (2016-2021)

13 Key Players Profiles
13.1 Microsoft
13.1.1 Microsoft Company Details
13.1.2 Microsoft Business Overview and Its Total Revenue
13.1.3 Microsoft Augmented Reality Technology Introduction
13.1.4 Microsoft Revenue in Augmented Reality Technology Business (2016-2021)
13.1.5 Microsoft Recent Development
13.2 Magic Leap
13.2.1 Magic Leap Company Details
13.2.2 Magic Leap Business Overview and Its Total Revenue
13.2.3 Magic Leap Augmented Reality Technology Introduction
13.2.4 Magic Leap Revenue in Augmented Reality Technology Business (2016-2021)
13.2.5 Magic Leap Recent Development
13.3 Epson
13.3.1 Epson Company Details
13.3.2 Epson Business Overview and Its Total Revenue
13.3.3 Epson Augmented Reality Technology Introduction
13.3.4 Epson Revenue in Augmented Reality Technology Business (2016-2021)
13.3.5 Epson Recent Development
13.4 Google
13.4.1 Google Company Details
13.4.2 Google Business Overview and Its Total Revenue
13.4.3 Google Augmented Reality Technology Introduction
13.4.4 Google Revenue in Augmented Reality Technology Business (2016-2021)
13.4.5 Google Recent Development
13.5 Toshiba
13.5.1 Toshiba Company Details
13.5.2 Toshiba Business Overview and Its Total Revenue
13.5.3 Toshiba Augmented Reality Technology Introduction
13.5.4 Toshiba Revenue in Augmented Reality Technology Business (2016-2021)
13.5.5 Toshiba Recent Development
13.6 Vuzix
13.6.1 Vuzix Company Details
13.6.2 Vuzix Business Overview and Its Total Revenue
13.6.3 Vuzix Augmented Reality Technology Introduction
13.6.4 Vuzix Revenue in Augmented Reality Technology Business (2016-2021)
13.6.5 Vuzix Recent Development
13.7 DAQRI
13.7.1 DAQRI Company Details
13.7.2 DAQRI Business Overview and Its Total Revenue
13.7.3 DAQRI Augmented Reality Technology Introduction
13.7.4 DAQRI Revenue in Augmented Reality Technology Business (2016-2021)
13.7.5 DAQRI Recent Development
13.8 Everysight
13.8.1 Everysight Company Details
13.8.2 Everysight Business Overview and Its Total Revenue
13.8.3 Everysight Augmented Reality Technology Introduction
13.8.4 Everysight Revenue in Augmented Reality Technology Business (2016-2021)
13.8.5 Everysight Recent Development
13.9 ThirdEye Gen
13.9.1 ThirdEye Gen Company Details
13.9.2 ThirdEye Gen Business Overview and Its Total Revenue
13.9.3 ThirdEye Gen Augmented Reality Technology Introduction
13.9.4 ThirdEye Gen Revenue in Augmented Reality Technology Business (2016-2021)
13.9.5 ThirdEye Gen Recent Development
13.10 Realmax
13.10.1 Realmax Company Details
13.10.2 Realmax Business Overview and Its Total Revenue
13.10.3 Realmax Augmented Reality Technology Introduction
13.10.4 Realmax Revenue in Augmented Reality Technology Business (2016-2021)
13.10.5 Realmax Recent Development
13.11 HiScene
10.11.1 HiScene Company Details
10.11.2 HiScene Business Overview and Its Total Revenue
10.11.3 HiScene Augmented Reality Technology Introduction
10.11.4 HiScene Revenue in Augmented Reality Technology Business (2016-2021)
10.11.5 HiScene Recent Development
13.12 Vuforia (PTC)
10.12.1 Vuforia (PTC) Company Details
10.12.2 Vuforia (PTC) Business Overview and Its Total Revenue
10.12.3 Vuforia (PTC) Augmented Reality Technology Introduction
10.12.4 Vuforia (PTC) Revenue in Augmented Reality Technology Business (2016-2021)
10.12.5 Vuforia (PTC) Recent Development
13.13 Wikitude
10.13.1 Wikitude Company Details
10.13.2 Wikitude Business Overview and Its Total Revenue
10.13.3 Wikitude Augmented Reality Technology Introduction
10.13.4 Wikitude Revenue in Augmented Reality Technology Business (2016-2021)
10.13.5 Wikitude Recent Development
13.14 ViewAR
10.14.1 ViewAR Company Details
10.14.2 ViewAR Business Overview and Its Total Revenue
10.14.3 ViewAR Augmented Reality Technology Introduction
10.14.4 ViewAR Revenue in Augmented Reality Technology Business (2016-2021)
10.14.5 ViewAR Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

Quality Assurance Process

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We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




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To mitigate risks that can impact project success, we deploy the follow project delivery best practices:
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Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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