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Global Games and Puzzles Market Size By Segmentations, Top Key Players, Trend, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 11/23/2022
  • NO OF PAGES
  • 261
  • CATEGORY
  • Information Technology
The competitive landscape analysis of Games and Puzzles Market uncovers detailed company profiles, revenue shares, portfolio innovations, regional product footprint, key developmental strategies, pricing structure, target markets, and near-term plans of market leaders. This entire section helps readers gain an essence of what is driving competition and what would help them stand out to win new target markets.

Market estimates and forecast are backed by an extensive primary research, further complemented by on-point secondary research of Games and Puzzles Market. The research analysts have invested significant time and effort in gathering critical industry information from KIPs such as OEMs, top suppliers and distributors, and government bodies.

Games and Puzzles market is segmented by Company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Games and Puzzles market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2022-2030.


Global Games and Puzzles Market: By Types
Games
Jigsaw Puzzles
Photo Puzzles
3D Puzzles
Others

Global Games and Puzzles Market: By Applications
Kids
Adults

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

Global Games and Puzzles Market: Top Key Players
Hasbro
LEGO
Mattel
Bandai
TOMY
Ravensburger AG
Buffalo Games
Springbok Puzzles
Cobble Hill (Outset Media)
Bandai
TOMY
Gibsons
Educa Borras, S.A.U.
Eurographics, Inc.
Heye Puzzle
Piatnik
MasterPieces Puzzle Company
Royal Jumbo BV


Global Games and Puzzles Market: Market Size Estimation
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of various marketspaces. The key players in the markets are identified through secondary research, and their market contributions in different applications across regions and globally were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analysed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Analytics Market Research added before being presented in this report.

Reasons to Purchase Games and Puzzles Market Report
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come

Frequently Asked Questions
• What is the market size and growth projections?
• What is the market size and growth projection for each of the market segments and sub-segments across Countries & Regions?
• What are the top performing segments, and countries / regions of each of the markets?
• What is the market size and growth rate across key countries / regions?
• How big is the global & regional market in terms of revenue and volume?
• How far market will grow in forecast period in terms of revenue and volume?
• What factors will influence demand and supply trends across each markets during the forecast period?
• What are the technology trends shaping various markets?
• Which country / region has more opportunities?
• What is the COVID-19 impact on the market and how long will it take to recover?
• Who are the key competitors of market Players?
• What are the market share (%) of Key Players?
• What are the Merger & Acquisition, New Product Launch, Recent Development within each of the Markets?
• What are PEST analysis, Ecosystem Analysis, Porter's Five Forecast Analysis, Ansoff Matrix, and SWOT Analysis among other analyses for diverse markets?
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Games and Puzzles Market Size Growth Rate by Type: 2016 VS 2021 VS 2030
1.2.2 Games
1.2.3 Jigsaw Puzzles
1.2.4 Photo Puzzles
1.2.5 3D Puzzles
1.2.6 Others
1.3 Market by Application
1.3.1 Global Games and Puzzles Market Share by Application: 2016 VS 2021 VS 2030
1.3.2 Kids
1.3.3 Adults
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Games and Puzzles Market Perspective (2016-2030)
2.2 Games and Puzzles Growth Trends by Regions
2.2.1 Games and Puzzles Market Size by Regions: 2016 VS 2021 VS 2030
2.2.2 Games and Puzzles Historic Market Share by Regions (2016-2021)
2.2.3 Games and Puzzles Forecasted Market Size by Regions (2022-2030)
2.3 Games and Puzzles Industry Dynamic
2.3.1 Games and Puzzles Market Trends
2.3.2 Games and Puzzles Market Drivers
2.3.3 Games and Puzzles Market Challenges
2.3.4 Games and Puzzles Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Games and Puzzles Players by Revenue
3.1.1 Global Top Games and Puzzles Players by Revenue (2016-2021)
3.1.2 Global Games and Puzzles Revenue Market Share by Players (2016-2021)
3.2 Global Games and Puzzles Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Games and Puzzles Revenue
3.4 Global Games and Puzzles Market Concentration Ratio
3.4.1 Global Games and Puzzles Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Games and Puzzles Revenue in 2020
3.5 Games and Puzzles Key Players Head office and Area Served
3.6 Key Players Games and Puzzles Product Solution and Service
3.7 Date of Enter into Games and Puzzles Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Games and Puzzles Breakdown Data by Type
4.1 Global Games and Puzzles Historic Market Size by Type (2016-2021)
4.2 Global Games and Puzzles Forecasted Market Size by Type (2022-2030)

5 Games and Puzzles Breakdown Data by Application
5.1 Global Games and Puzzles Historic Market Size by Application (2016-2021)
5.2 Global Games and Puzzles Forecasted Market Size by Application (2022-2030)

6 North America
6.1 North America Games and Puzzles Market Size (2016-2030)
6.2 North America Games and Puzzles Market Size by Type
6.2.1 North America Games and Puzzles Market Size by Type (2016-2021)
6.2.2 North America Games and Puzzles Market Size by Type (2022-2030)
6.2.3 North America Games and Puzzles Market Size by Type (2016-2030)
6.3 North America Games and Puzzles Market Size by Application
6.3.1 North America Games and Puzzles Market Size by Application (2016-2021)
6.3.2 North America Games and Puzzles Market Size by Application (2022-2030)
6.3.3 North America Games and Puzzles Market Size by Application (2016-2030)
6.4 North America Games and Puzzles Market Size by Country
6.4.1 North America Games and Puzzles Market Size by Country (2016-2021)
6.4.2 North America Games and Puzzles Market Size by Country (2022-2030)
6.4.3 United States
6.4.3 Canada

7 Europe
7.1 Europe Games and Puzzles Market Size (2016-2030)
7.2 Europe Games and Puzzles Market Size by Type
7.2.1 Europe Games and Puzzles Market Size by Type (2016-2021)
7.2.2 Europe Games and Puzzles Market Size by Type (2022-2030)
7.2.3 Europe Games and Puzzles Market Size by Type (2016-2030)
7.3 Europe Games and Puzzles Market Size by Application
7.3.1 Europe Games and Puzzles Market Size by Application (2016-2021)
7.3.2 Europe Games and Puzzles Market Size by Application (2022-2030)
7.3.3 Europe Games and Puzzles Market Size by Application (2016-2030)
7.4 Europe Games and Puzzles Market Size by Country
7.4.1 Europe Games and Puzzles Market Size by Country (2016-2021)
7.4.2 Europe Games and Puzzles Market Size by Country (2022-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Games and Puzzles Market Size (2016-2030)
8.2 Asia-Pacific Games and Puzzles Market Size by Type
8.2.1 Asia-Pacific Games and Puzzles Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Games and Puzzles Market Size by Type (2022-2030)
8.2.3 Asia-Pacific Games and Puzzles Market Size by Type (2016-2030)
8.3 Asia-Pacific Games and Puzzles Market Size by Application
8.3.1 Asia-Pacific Games and Puzzles Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Games and Puzzles Market Size by Application (2022-2030)
8.3.3 Asia-Pacific Games and Puzzles Market Size by Application (2016-2030)
8.4 Asia-Pacific Games and Puzzles Market Size by Region
8.4.1 Asia-Pacific Games and Puzzles Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Games and Puzzles Market Size by Region (2022-2030)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Games and Puzzles Market Size (2016-2030)
9.2 Latin America Games and Puzzles Market Size by Type
9.2.1 Latin America Games and Puzzles Market Size by Type (2016-2021)
9.2.2 Latin America Games and Puzzles Market Size by Type (2022-2030)
9.2.3 Latin America Games and Puzzles Market Size by Type (2016-2030)
9.3 Latin America Games and Puzzles Market Size by Application
9.3.1 Latin America Games and Puzzles Market Size by Application (2016-2021)
9.3.2 Latin America Games and Puzzles Market Size by Application (2022-2030)
9.3.3 Latin America Games and Puzzles Market Size by Application (2016-2030)
9.4 Latin America Games and Puzzles Market Size by Country
9.4.1 Latin America Games and Puzzles Market Size by Country (2016-2021)
9.4.2 Latin America Games and Puzzles Market Size by Country (2022-2030)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Games and Puzzles Market Size (2016-2030)
10.2 Middle East & Africa Games and Puzzles Market Size by Type
10.2.1 Middle East & Africa Games and Puzzles Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Games and Puzzles Market Size by Type (2022-2030)
10.2.3 Middle East & Africa Games and Puzzles Market Size by Type (2016-2030)
10.3 Middle East & Africa Games and Puzzles Market Size by Application
10.3.1 Middle East & Africa Games and Puzzles Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Games and Puzzles Market Size by Application (2022-2030)
10.3.3 Middle East & Africa Games and Puzzles Market Size by Application (2016-2030)
10.4 Middle East & Africa Games and Puzzles Market Size by Country
10.4.1 Middle East & Africa Games and Puzzles Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Games and Puzzles Market Size by Country (2022-2030)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 Hasbro
11.1.1 Hasbro Company Details
11.1.2 Hasbro Business Overview
11.1.3 Hasbro Games and Puzzles Introduction
11.1.4 Hasbro Revenue in Games and Puzzles Business (2016-2021)
11.1.5 Hasbro Recent Development
11.2 LEGO
11.2.1 LEGO Company Details
11.2.2 LEGO Business Overview
11.2.3 LEGO Games and Puzzles Introduction
11.2.4 LEGO Revenue in Games and Puzzles Business (2016-2021)
11.2.5 LEGO Recent Development
11.3 Mattel
11.3.1 Mattel Company Details
11.3.2 Mattel Business Overview
11.3.3 Mattel Games and Puzzles Introduction
11.3.4 Mattel Revenue in Games and Puzzles Business (2016-2021)
11.3.5 Mattel Recent Development
11.4 Bandai
11.4.1 Bandai Company Details
11.4.2 Bandai Business Overview
11.4.3 Bandai Games and Puzzles Introduction
11.4.4 Bandai Revenue in Games and Puzzles Business (2016-2021)
11.4.5 Bandai Recent Development
11.5 TOMY
11.5.1 TOMY Company Details
11.5.2 TOMY Business Overview
11.5.3 TOMY Games and Puzzles Introduction
11.5.4 TOMY Revenue in Games and Puzzles Business (2016-2021)
11.5.5 TOMY Recent Development
11.6 Ravensburger AG
11.6.1 Ravensburger AG Company Details
11.6.2 Ravensburger AG Business Overview
11.6.3 Ravensburger AG Games and Puzzles Introduction
11.6.4 Ravensburger AG Revenue in Games and Puzzles Business (2016-2021)
11.6.5 Ravensburger AG Recent Development
11.7 Buffalo Games
11.7.1 Buffalo Games Company Details
11.7.2 Buffalo Games Business Overview
11.7.3 Buffalo Games Games and Puzzles Introduction
11.7.4 Buffalo Games Revenue in Games and Puzzles Business (2016-2021)
11.7.5 Buffalo Games Recent Development
11.8 Springbok Puzzles
11.8.1 Springbok Puzzles Company Details
11.8.2 Springbok Puzzles Business Overview
11.8.3 Springbok Puzzles Games and Puzzles Introduction
11.8.4 Springbok Puzzles Revenue in Games and Puzzles Business (2016-2021)
11.8.5 Springbok Puzzles Recent Development
11.9 Cobble Hill (Outset Media)
11.9.1 Cobble Hill (Outset Media) Company Details
11.9.2 Cobble Hill (Outset Media) Business Overview
11.9.3 Cobble Hill (Outset Media) Games and Puzzles Introduction
11.9.4 Cobble Hill (Outset Media) Revenue in Games and Puzzles Business (2016-2021)
11.9.5 Cobble Hill (Outset Media) Recent Development
11.10 Castor Drukarnia
11.10.1 Castor Drukarnia Company Details
11.10.2 Castor Drukarnia Business Overview
11.10.3 Castor Drukarnia Games and Puzzles Introduction
11.10.4 Castor Drukarnia Revenue in Games and Puzzles Business (2016-2021)
11.10.5 Castor Drukarnia Recent Development
11.11 Ceaco, Inc.
11.11.1 Ceaco, Inc. Company Details
11.11.2 Ceaco, Inc. Business Overview
11.11.3 Ceaco, Inc. Games and Puzzles Introduction
11.11.4 Ceaco, Inc. Revenue in Games and Puzzles Business (2016-2021)
11.11.5 Ceaco, Inc. Recent Development
11.12 Gibsons
11.12.1 Gibsons Company Details
11.12.2 Gibsons Business Overview
11.12.3 Gibsons Games and Puzzles Introduction
11.12.4 Gibsons Revenue in Games and Puzzles Business (2016-2021)
11.12.5 Gibsons Recent Development
11.13 Educa Borras, S.A.U.
11.13.1 Educa Borras, S.A.U. Company Details
11.13.2 Educa Borras, S.A.U. Business Overview
11.13.3 Educa Borras, S.A.U. Games and Puzzles Introduction
11.13.4 Educa Borras, S.A.U. Revenue in Games and Puzzles Business (2016-2021)
11.13.5 Educa Borras, S.A.U. Recent Development
11.14 Eurographics, Inc.
11.14.1 Eurographics, Inc. Company Details
11.14.2 Eurographics, Inc. Business Overview
11.14.3 Eurographics, Inc. Games and Puzzles Introduction
11.14.4 Eurographics, Inc. Revenue in Games and Puzzles Business (2016-2021)
11.14.5 Eurographics, Inc. Recent Development
11.15 Heye Puzzle
11.15.1 Heye Puzzle Company Details
11.15.2 Heye Puzzle Business Overview
11.15.3 Heye Puzzle Games and Puzzles Introduction
11.15.4 Heye Puzzle Revenue in Games and Puzzles Business (2016-2021)
11.15.5 Heye Puzzle Recent Development
11.16 Piatnik
11.16.1 Piatnik Company Details
11.16.2 Piatnik Business Overview
11.16.3 Piatnik Games and Puzzles Introduction
11.16.4 Piatnik Revenue in Games and Puzzles Business (2016-2021)
11.16.5 Piatnik Recent Development
11.17 MasterPieces Puzzle Company
11.17.1 MasterPieces Puzzle Company Company Details
11.17.2 MasterPieces Puzzle Company Business Overview
11.17.3 MasterPieces Puzzle Company Games and Puzzles Introduction
11.17.4 MasterPieces Puzzle Company Revenue in Games and Puzzles Business (2016-2021)
11.17.5 MasterPieces Puzzle Company Recent Development
11.18 Royal Jumbo BV
11.18.1 Royal Jumbo BV Company Details
11.18.2 Royal Jumbo BV Business Overview
11.18.3 Royal Jumbo BV Games and Puzzles Introduction
11.18.4 Royal Jumbo BV Revenue in Games and Puzzles Business (2016-2021)
11.18.5 Royal Jumbo BV Recent Development
11.18 Schmidt Spiele GmbH
.1 Schmidt Spiele GmbH Company Details
.2 Schmidt Spiele GmbH Business Overview
.3 Schmidt Spiele GmbH Games and Puzzles Introduction
.4 Schmidt Spiele GmbH Revenue in Games and Puzzles Business (2016-2021)
.5 Schmidt Spiele GmbH Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

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Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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