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Global Esport Gambling Market Size, Industry Analysis By Segmentations, Top Key Players, Trends, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 3/1/2023
  • NO OF PAGES
  • 222
  • CATEGORY
  • Information Technology
Esport Gambling market report presents a global overview of market shares, size, statistics, trends, demand, revenue and growth opportunities by key players, regions and countries. This report offers a complete market overview during the past, present, and the forecast period till 2032 which helps to identify future opportunities, risk factors, growing areas. Report also highlight on recent developments, technological innovations, market affecting factors, demographics analysis, demand and supply chain which gives brief strategy of market growth during the forecast period. It also gives in-depth insights on SWOT and PESTLE analysis based on industry segmentations and regional developments.

Market Overview:
The report provides a basic overview of the industry including definitions, classifications, and industry chain structure. The Esport Gambling market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status. Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand, price, revenue and gross margins.

Report Scope:
The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Esport Gambling manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases. The report combines extensive quantitative analysis and exhaustive qualitative analysis, ranges from a macro overview of the total market size, industry chain, and market dynamics to micro details of segment by type, application and region and as a result provides a holistic view of as well as a deep insight into the Esport Gambling market covering all its essential aspects.

Global Esport Gambling Market: Segmentations


Global Esport Gambling Market: By Types
LOL
CSGO
PUBG
Fortnite
Honor of Kings
DOTA
StarCraft
FIFA
nba2k
Others

Global Esport Gambling Market: By Applications
Offline Gambling
Online Gambling

Global Esport Gambling Market: Major Players
Bet365
GVC Holdings
Flutter Entertainment
William Hill
Kindred Group
Betsson AB
888 Holdings
Bet-at-home.com
Betfred
Interwetten
Pinnacle
Bodog
Betvictor
Betway
Intertops
Betcris
BetAmerica
SBOBET
BetOnline

Global Esport Gambling Market: By Regions
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)


Key Benefits:
• The analysis provides an overview of the factors driving and limiting the growth of the market including trends, structure and others.
• Market estimation for type and geographic segments is derived from the current market scenario and expected market trends.
• Porter’s Five Force Model and SWOT analysis are used to study the global Esport Gambling market and would help stakeholders make strategic decisions.
• The analysis assists in understanding the strategies adopted by the companies for the growth of this market.
• In-depth analysis of the types of Esport Gambling would help in identifying future applications in this market.

Reasons to Purchase this Report:
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come
• 6-month post-sales analyst support

Objectives of the Study:
• To provide with an exhaustive analysis on the Esport Gambling Market by Product, By Application, By End User and by Region.
• To cater comprehensive information on factors impacting market growth (drivers, restraints, opportunities, and industry-specific restraints)
• To evaluate and forecast micro-markets and the overall market
• To predict the market size, in key regions— North America, Europe, Asia Pacific, Latin America and Middle East and Africa.
• To record and evaluate competitive landscape mapping- product launches, technological advancements, mergers and expansions
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035
1 Market Overview
1.1 Product Overview and Scope of Esport Gambling
1.2 Classification of Esport Gambling by Type
1.2.1 Overview: Global Esport Gambling Market Size by Type: 2017 Versus 2022 Versus 2032
1.2.2 Global Esport Gambling Revenue Market Share by Type in 2022
1.2.3 LOL
1.2.4 CSGO
1.2.5 PUBG
1.2.6 Fortnite
1.2.7 Honor of Kings
1.2.8 DOTA
1.2.9 StarCraft
1.2.10 FIFA
1.2.11 nba2k
1.2.12 Others
1.3 Global Esport Gambling Market by Application
1.3.1 Overview: Global Esport Gambling Market Size by Application: 2017 Versus 2022 Versus 2032
1.3.2 Offline Gambling
1.3.3 Online Gambling
1.4 Global Esport Gambling Market Size & Forecast
1.5 Global Esport Gambling Market Size and Forecast by Region
1.5.1 Global Esport Gambling Market Size by Region: 2017 VS 2022 VS 2032
1.5.2 Global Esport Gambling Market Size by Region, (2016-2021)
1.5.3 North America Esport Gambling Market Size and Prospect (2017-2032)
1.5.4 Europe Esport Gambling Market Size and Prospect (2017-2032)
1.5.5 Asia-Pacific Esport Gambling Market Size and Prospect (2017-2032)
1.5.6 South America Esport Gambling Market Size and Prospect (2017-2032)
1.5.7 Middle East and Africa Esport Gambling Market Size and Prospect (2017-2032)
1.6 Market Drivers, Restraints and Trends
1.6.1 Esport Gambling Market Drivers
1.6.2 Esport Gambling Market Restraints
1.6.3 Esport Gambling Trends Analysis
2 Company Profiles
2.1 Bet365
2.1.1 Bet365 Details
2.1.2 Bet365 Major Business
2.1.3 Bet365 Esport Gambling Product and Solutions
2.1.4 Bet365 Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.1.5 Bet365 Recent Developments and Future Plans
2.2 GVC Holdings
2.2.1 GVC Holdings Details
2.2.2 GVC Holdings Major Business
2.2.3 GVC Holdings Esport Gambling Product and Solutions
2.2.4 GVC Holdings Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.2.5 GVC Holdings Recent Developments and Future Plans
2.3 Flutter Entertainment
2.3.1 Flutter Entertainment Details
2.3.2 Flutter Entertainment Major Business
2.3.3 Flutter Entertainment Esport Gambling Product and Solutions
2.3.4 Flutter Entertainment Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.3.5 Flutter Entertainment Recent Developments and Future Plans
2.4 William Hill
2.4.1 William Hill Details
2.4.2 William Hill Major Business
2.4.3 William Hill Esport Gambling Product and Solutions
2.4.4 William Hill Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.4.5 William Hill Recent Developments and Future Plans
2.5 Kindred Group
2.5.1 Kindred Group Details
2.5.2 Kindred Group Major Business
2.5.3 Kindred Group Esport Gambling Product and Solutions
2.5.4 Kindred Group Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.5.5 Kindred Group Recent Developments and Future Plans
2.6 Betsson AB
2.6.1 Betsson AB Details
2.6.2 Betsson AB Major Business
2.6.3 Betsson AB Esport Gambling Product and Solutions
2.6.4 Betsson AB Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.6.5 Betsson AB Recent Developments and Future Plans
2.7 888 Holdings
2.7.1 888 Holdings Details
2.7.2 888 Holdings Major Business
2.7.3 888 Holdings Esport Gambling Product and Solutions
2.7.4 888 Holdings Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.7.5 888 Holdings Recent Developments and Future Plans
2.8 Bet-at-home.com
2.8.1 Bet-at-home.com Details
2.8.2 Bet-at-home.com Major Business
2.8.3 Bet-at-home.com Esport Gambling Product and Solutions
2.8.4 Bet-at-home.com Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.8.5 Bet-at-home.com Recent Developments and Future Plans
2.9 Betfred
2.9.1 Betfred Details
2.9.2 Betfred Major Business
2.9.3 Betfred Esport Gambling Product and Solutions
2.9.4 Betfred Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.9.5 Betfred Recent Developments and Future Plans
2.10 Interwetten
2.10.1 Interwetten Details
2.10.2 Interwetten Major Business
2.10.3 Interwetten Esport Gambling Product and Solutions
2.10.4 Interwetten Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.10.5 Interwetten Recent Developments and Future Plans
2.11 Pinnacle
2.11.1 Pinnacle Details
2.11.2 Pinnacle Major Business
2.11.3 Pinnacle Esport Gambling Product and Solutions
2.11.4 Pinnacle Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.11.5 Pinnacle Recent Developments and Future Plans
2.12 Bodog
2.12.1 Bodog Details
2.12.2 Bodog Major Business
2.12.3 Bodog Esport Gambling Product and Solutions
2.12.4 Bodog Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.12.5 Bodog Recent Developments and Future Plans
2.13 Betvictor
2.13.1 Betvictor Details
2.13.2 Betvictor Major Business
2.13.3 Betvictor Esport Gambling Product and Solutions
2.13.4 Betvictor Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.13.5 Betvictor Recent Developments and Future Plans
2.14 Betway
2.14.1 Betway Details
2.14.2 Betway Major Business
2.14.3 Betway Esport Gambling Product and Solutions
2.14.4 Betway Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.14.5 Betway Recent Developments and Future Plans
2.15 Intertops
2.15.1 Intertops Details
2.15.2 Intertops Major Business
2.15.3 Intertops Esport Gambling Product and Solutions
2.15.4 Intertops Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.15.5 Intertops Recent Developments and Future Plans
2.16 Betcris
2.16.1 Betcris Details
2.16.2 Betcris Major Business
2.16.3 Betcris Esport Gambling Product and Solutions
2.16.4 Betcris Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.16.5 Betcris Recent Developments and Future Plans
2.17 BetAmerica
2.17.1 BetAmerica Details
2.17.2 BetAmerica Major Business
2.17.3 BetAmerica Esport Gambling Product and Solutions
2.17.4 BetAmerica Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.17.5 BetAmerica Recent Developments and Future Plans
2.18 SBOBET
2.18.1 SBOBET Details
2.18.2 SBOBET Major Business
2.18.3 SBOBET Esport Gambling Product and Solutions
2.18.4 SBOBET Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.18.5 SBOBET Recent Developments and Future Plans
2.19 BetOnline
2.19.1 BetOnline Details
2.19.2 BetOnline Major Business
2.19.3 BetOnline Esport Gambling Product and Solutions
2.19.4 BetOnline Esport Gambling Revenue, Gross Margin and Market Share (2017-2022)
2.19.5 BetOnline Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Esport Gambling Revenue and Share by Players (2017-2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Esport Gambling Players Market Share
3.2.2 Top 10 Esport Gambling Players Market Share
3.2.3 Market Competition Trend
3.3 Esport Gambling Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Esport Gambling Revenue and Market Share by Type (2016-2021)
4.2 Global Esport Gambling Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global Esport Gambling Revenue Market Share by Application (2016-2021)
5.2 Esport Gambling Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America Esport Gambling Revenue by Type (2017-2032)
6.2 North America Esport Gambling Revenue by Application (2017-2032)
6.3 North America Esport Gambling Market Size by Country
6.3.1 North America Esport Gambling Revenue by Country (2017-2032)
6.3.2 United States Esport Gambling Market Size and Forecast (2017-2032)
6.3.3 Canada Esport Gambling Market Size and Forecast (2017-2032)
6.3.4 Mexico Esport Gambling Market Size and Forecast (2017-2032)
7 Europe by Country, by Type, and by Application
7.1 Europe Esport Gambling Revenue by Type (2017-2032)
7.2 Europe Esport Gambling Revenue by Application (2017-2032)
7.3 Europe Esport Gambling Market Size by Country
7.3.1 Europe Esport Gambling Revenue by Country (2017-2032)
7.3.2 Germany Esport Gambling Market Size and Forecast (2017-2032)
7.3.3 France Esport Gambling Market Size and Forecast (2017-2032)
7.3.4 United Kingdom Esport Gambling Market Size and Forecast (2017-2032)
7.3.5 Russia Esport Gambling Market Size and Forecast (2017-2032)
7.3.6 Italy Esport Gambling Market Size and Forecast (2017-2032)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Esport Gambling Revenue by Type (2017-2032)
8.2 Asia-Pacific Esport Gambling Revenue by Application (2017-2032)
8.3 Asia-Pacific Esport Gambling Market Size by Region
8.3.1 Asia-Pacific Esport Gambling Revenue by Region (2017-2032)
8.3.2 China Esport Gambling Market Size and Forecast (2017-2032)
8.3.3 Japan Esport Gambling Market Size and Forecast (2017-2032)
8.3.4 South Korea Esport Gambling Market Size and Forecast (2017-2032)
8.3.5 India Esport Gambling Market Size and Forecast (2017-2032)
8.3.6 Southeast Asia Esport Gambling Market Size and Forecast (2017-2032)
8.3.7 Australia Esport Gambling Market Size and Forecast (2017-2032)
9 South America by Country, by Type, and by Application
9.1 South America Esport Gambling Revenue by Type (2017-2032)
9.2 South America Esport Gambling Revenue by Application (2017-2032)
9.3 South America Esport Gambling Market Size by Country
9.3.1 South America Esport Gambling Revenue by Country (2017-2032)
9.3.2 Brazil Esport Gambling Market Size and Forecast (2017-2032)
9.3.3 Argentina Esport Gambling Market Size and Forecast (2017-2032)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Esport Gambling Revenue by Type (2017-2032)
10.2 Middle East & Africa Esport Gambling Revenue by Application (2017-2032)
10.3 Middle East & Africa Esport Gambling Market Size by Country
10.3.1 Middle East & Africa Esport Gambling Revenue by Country (2017-2032)
10.3.2 Turkey Esport Gambling Market Size and Forecast (2017-2032)
10.3.3 Saudi Arabia Esport Gambling Market Size and Forecast (2017-2032)
10.3.4 UAE Esport Gambling Market Size and Forecast (2017-2032)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer

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We Market Research senior executive is assigned to each consulting engagement and works closely with the project team to deliver as per the clients expectations.

Market Research Process




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Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

Business process outsourcing, being one of the lucrative markets from both supply- and demand- side, has appealed to various companies. One of the prominent corporations based out of Japan approached us with their requirements regarding the scope of the procurement outsourcing market for around 50 countries. Additionally, the client also sought key players operating in the market and their revenue breakdown in terms of region and application.


Business Solution

An exhaustive market study was conducted based on primary and secondary research that involved factors such as labor costs in various countries, skilled and technical labors, manufacturing scenario, and their respective contributions in the global GDP. A comparative study of the market was conducted from both supply- and demand side, with the supply-side comprising of notable companies, such as GEP, Accenture, and others, that provide these services. On the other hand, large manufacturing companies from them demand-side were considered that opt for these services.


Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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