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Global Wireless In-Flight Entertainment (W-IFE) Market Size By Segmentations, Top Key Players, Trend, Future Development & Forecast 2024-2035

  • PUBLISHED ON
  • 11/23/2022
  • NO OF PAGES
  • 215
  • CATEGORY
  • Information Technology
The competitive landscape analysis of Wireless In-Flight Entertainment (W-IFE) Market uncovers detailed company profiles, revenue shares, portfolio innovations, regional product footprint, key developmental strategies, pricing structure, target markets, and near-term plans of market leaders. This entire section helps readers gain an essence of what is driving competition and what would help them stand out to win new target markets.

Market estimates and forecast are backed by an extensive primary research, further complemented by on-point secondary research of Wireless In-Flight Entertainment (W-IFE) Market. The research analysts have invested significant time and effort in gathering critical industry information from KIPs such as OEMs, top suppliers and distributors, and government bodies.

Wireless In-Flight Entertainment (W-IFE) market is segmented by Company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Wireless In-Flight Entertainment (W-IFE) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2022-2030.


Global Wireless In-Flight Entertainment (W-IFE) Market: By Types
ATG
KU-Band
L-Band
Ka-Band

Global Wireless In-Flight Entertainment (W-IFE) Market: By Applications
Narrow-Body
Wide-Body
Regional Jet

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

Global Wireless In-Flight Entertainment (W-IFE) Market: Top Key Players
BAE Systems PLC
Bluebox Avionics Ltd
Gogo Inc.
Inflight Dublin, Ltd
Lufthansa Systems GmbH
Panasonic Corporation
Rockwell Collins Inc.
SITA OnAir
Thales Group S.A.
Inflight Dublin, Ltd


Global Wireless In-Flight Entertainment (W-IFE) Market: Market Size Estimation
Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets of various marketspaces. The key players in the markets are identified through secondary research, and their market contributions in different applications across regions and globally were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analysed to arrive at the final quantitative and qualitative data. This data has been consolidated, and detailed inputs and analysis from Analytics Market Research added before being presented in this report.

Reasons to Purchase Wireless In-Flight Entertainment (W-IFE) Market Report
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come

Frequently Asked Questions
• What is the market size and growth projections?
• What is the market size and growth projection for each of the market segments and sub-segments across Countries & Regions?
• What are the top performing segments, and countries / regions of each of the markets?
• What is the market size and growth rate across key countries / regions?
• How big is the global & regional market in terms of revenue and volume?
• How far market will grow in forecast period in terms of revenue and volume?
• What factors will influence demand and supply trends across each markets during the forecast period?
• What are the technology trends shaping various markets?
• Which country / region has more opportunities?
• What is the COVID-19 impact on the market and how long will it take to recover?
• Who are the key competitors of market Players?
• What are the market share (%) of Key Players?
• What are the Merger & Acquisition, New Product Launch, Recent Development within each of the Markets?
• What are PEST analysis, Ecosystem Analysis, Porter's Five Forecast Analysis, Ansoff Matrix, and SWOT Analysis among other analyses for diverse markets?
Base Year: 2023
Historic Year: 2016-2022
Forecast: 2024-2035
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size Growth Rate by Type: 2016 VS 2021 VS 2030
1.2.2 ATG
1.2.3 KU-Band
1.2.4 L-Band
1.2.5 Ka-Band
1.3 Market by Application
1.3.1 Global Wireless In-Flight Entertainment (W-IFE) Market Share by Application: 2016 VS 2021 VS 2030
1.3.2 Narrow-Body
1.3.3 Wide-Body
1.3.4 Regional Jet
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Wireless In-Flight Entertainment (W-IFE) Market Perspective (2016-2030)
2.2 Wireless In-Flight Entertainment (W-IFE) Growth Trends by Regions
2.2.1 Wireless In-Flight Entertainment (W-IFE) Market Size by Regions: 2016 VS 2021 VS 2030
2.2.2 Wireless In-Flight Entertainment (W-IFE) Historic Market Share by Regions (2016-2021)
2.2.3 Wireless In-Flight Entertainment (W-IFE) Forecasted Market Size by Regions (2022-2030)
2.3 Wireless In-Flight Entertainment (W-IFE) Industry Dynamic
2.3.1 Wireless In-Flight Entertainment (W-IFE) Market Trends
2.3.2 Wireless In-Flight Entertainment (W-IFE) Market Drivers
2.3.3 Wireless In-Flight Entertainment (W-IFE) Market Challenges
2.3.4 Wireless In-Flight Entertainment (W-IFE) Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Wireless In-Flight Entertainment (W-IFE) Players by Revenue
3.1.1 Global Top Wireless In-Flight Entertainment (W-IFE) Players by Revenue (2016-2021)
3.1.2 Global Wireless In-Flight Entertainment (W-IFE) Revenue Market Share by Players (2016-2021)
3.2 Global Wireless In-Flight Entertainment (W-IFE) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Wireless In-Flight Entertainment (W-IFE) Revenue
3.4 Global Wireless In-Flight Entertainment (W-IFE) Market Concentration Ratio
3.4.1 Global Wireless In-Flight Entertainment (W-IFE) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Wireless In-Flight Entertainment (W-IFE) Revenue in 2020
3.5 Wireless In-Flight Entertainment (W-IFE) Key Players Head office and Area Served
3.6 Key Players Wireless In-Flight Entertainment (W-IFE) Product Solution and Service
3.7 Date of Enter into Wireless In-Flight Entertainment (W-IFE) Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Wireless In-Flight Entertainment (W-IFE) Breakdown Data by Type
4.1 Global Wireless In-Flight Entertainment (W-IFE) Historic Market Size by Type (2016-2021)
4.2 Global Wireless In-Flight Entertainment (W-IFE) Forecasted Market Size by Type (2022-2030)

5 Wireless In-Flight Entertainment (W-IFE) Breakdown Data by Application
5.1 Global Wireless In-Flight Entertainment (W-IFE) Historic Market Size by Application (2016-2021)
5.2 Global Wireless In-Flight Entertainment (W-IFE) Forecasted Market Size by Application (2022-2030)

6 North America
6.1 North America Wireless In-Flight Entertainment (W-IFE) Market Size (2016-2030)
6.2 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Type
6.2.1 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2021)
6.2.2 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2022-2030)
6.2.3 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2030)
6.3 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Application
6.3.1 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2021)
6.3.2 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2022-2030)
6.3.3 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2030)
6.4 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Country
6.4.1 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2016-2021)
6.4.2 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2022-2030)
6.4.3 United States
6.4.3 Canada

7 Europe
7.1 Europe Wireless In-Flight Entertainment (W-IFE) Market Size (2016-2030)
7.2 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Type
7.2.1 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2021)
7.2.2 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2022-2030)
7.2.3 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2030)
7.3 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Application
7.3.1 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2021)
7.3.2 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2022-2030)
7.3.3 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2030)
7.4 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Country
7.4.1 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2016-2021)
7.4.2 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2022-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size (2016-2030)
8.2 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Type
8.2.1 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2022-2030)
8.2.3 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2030)
8.3 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Application
8.3.1 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2022-2030)
8.3.3 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2030)
8.4 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Region
8.4.1 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Market Size by Region (2022-2030)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size (2016-2030)
9.2 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Type
9.2.1 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2021)
9.2.2 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2022-2030)
9.2.3 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2030)
9.3 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Application
9.3.1 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2021)
9.3.2 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2022-2030)
9.3.3 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2030)
9.4 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Country
9.4.1 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2016-2021)
9.4.2 Latin America Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2022-2030)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size (2016-2030)
10.2 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Type
10.2.1 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2022-2030)
10.2.3 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2016-2030)
10.3 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Application
10.3.1 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2022-2030)
10.3.3 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2016-2030)
10.4 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Country
10.4.1 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2022-2030)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 BAE Systems PLC
11.1.1 BAE Systems PLC Company Details
11.1.2 BAE Systems PLC Business Overview
11.1.3 BAE Systems PLC Wireless In-Flight Entertainment (W-IFE) Introduction
11.1.4 BAE Systems PLC Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.1.5 BAE Systems PLC Recent Development
11.2 Bluebox Avionics Ltd
11.2.1 Bluebox Avionics Ltd Company Details
11.2.2 Bluebox Avionics Ltd Business Overview
11.2.3 Bluebox Avionics Ltd Wireless In-Flight Entertainment (W-IFE) Introduction
11.2.4 Bluebox Avionics Ltd Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.2.5 Bluebox Avionics Ltd Recent Development
11.3 Gogo Inc.
11.3.1 Gogo Inc. Company Details
11.3.2 Gogo Inc. Business Overview
11.3.3 Gogo Inc. Wireless In-Flight Entertainment (W-IFE) Introduction
11.3.4 Gogo Inc. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.3.5 Gogo Inc. Recent Development
11.4 Inflight Dublin, Ltd
11.4.1 Inflight Dublin, Ltd Company Details
11.4.2 Inflight Dublin, Ltd Business Overview
11.4.3 Inflight Dublin, Ltd Wireless In-Flight Entertainment (W-IFE) Introduction
11.4.4 Inflight Dublin, Ltd Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.4.5 Inflight Dublin, Ltd Recent Development
11.5 Lufthansa Systems GmbH
11.5.1 Lufthansa Systems GmbH Company Details
11.5.2 Lufthansa Systems GmbH Business Overview
11.5.3 Lufthansa Systems GmbH Wireless In-Flight Entertainment (W-IFE) Introduction
11.5.4 Lufthansa Systems GmbH Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.5.5 Lufthansa Systems GmbH Recent Development
11.6 Panasonic Corporation
11.6.1 Panasonic Corporation Company Details
11.6.2 Panasonic Corporation Business Overview
11.6.3 Panasonic Corporation Wireless In-Flight Entertainment (W-IFE) Introduction
11.6.4 Panasonic Corporation Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.6.5 Panasonic Corporation Recent Development
11.7 Rockwell Collins Inc.
11.7.1 Rockwell Collins Inc. Company Details
11.7.2 Rockwell Collins Inc. Business Overview
11.7.3 Rockwell Collins Inc. Wireless In-Flight Entertainment (W-IFE) Introduction
11.7.4 Rockwell Collins Inc. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.7.5 Rockwell Collins Inc. Recent Development
11.8 SITA OnAir
11.8.1 SITA OnAir Company Details
11.8.2 SITA OnAir Business Overview
11.8.3 SITA OnAir Wireless In-Flight Entertainment (W-IFE) Introduction
11.8.4 SITA OnAir Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.8.5 SITA OnAir Recent Development
11.9 Thales Group S.A.
11.9.1 Thales Group S.A. Company Details
11.9.2 Thales Group S.A. Business Overview
11.9.3 Thales Group S.A. Wireless In-Flight Entertainment (W-IFE) Introduction
11.9.4 Thales Group S.A. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.9.5 Thales Group S.A. Recent Development
11.10 Zodiac Aerospace SA
11.10.1 Zodiac Aerospace SA Company Details
11.10.2 Zodiac Aerospace SA Business Overview
11.10.3 Zodiac Aerospace SA Wireless In-Flight Entertainment (W-IFE) Introduction
11.10.4 Zodiac Aerospace SA Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2016-2021)
11.10.5 Zodiac Aerospace SA Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

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Case Study- Automotive Sector

One of the key manufacturers of automotive had plans to invest in electric utility vehicles. The electric cars and associated markets being a of evolving nature, the automotive client approached Straits Research for a detailed insight on the market forecasts. The client specifically asked for competitive analysis, regulatory framework, regional prospects studied under the influence of drivers, challenges, opportunities, and pricing in terms of revenue and sales (million units).

Solution

The overall study was executed in three stages, intending to help the client meet its objective of precisely understanding the entire market before deciding on an investment. At first, secondary research was conducted considering political, economic, social, and technological parameters to get a gist of the various aspects of the market. This stage of the study concluded with the derivation of drivers, opportunities, and challenges. It also laid substantial emphasis on understanding and collecting data not only on a global scale but also on the regional and country levels. Data Extraction through Primary Research

The second stage involved primary research in which several market players and automotive parts suppliers were contacted to study their viewpoint concerning the development of their market and production capacity, clientele, and product line. This stage concluded in a brief understanding of the competitive ecosystem and also glanced through the strategies and pricing of the companies profiled.

Market Estimates and Forecast

In the final stage of the study, market forecasts for the electric utility were derived using multiple market engineering approaches. This data helped the client to get an overview of the market and accelerate the process of investment.

Case Study- ICT Sector

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Conclusion

The report aided the client in understanding the market trends, including country-level business scenarios, consumer behavior, and trends in 50 countries. The report also provided financial insights of crucial players and detailed market estimations and forecasts till 2028.

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